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Adding a basic combat system
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/*
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** EPITECH PROJECT, 2020
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** my_rpg
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** File description:
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** player_component.h
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*/
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#ifndef MY_RPG_PLAYER_COMPONENT_H
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#define MY_RPG_PLAYER_COMPONENT_H
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#include "component.h"
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struct player_component
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{
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gc_component base;
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int fight_rate;
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};
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extern const struct player_component player_component;
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#endif //MY_RPG_PLAYER_COMPONENT_H
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