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Adding a basic combat system
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/*
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** EPITECH PROJECT, 2020
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** my_rpg
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** File description:
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** combat_manager.h
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*/
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#ifndef MY_RPG_COMBAT_MANAGER_H
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#define MY_RPG_COMBAT_MANAGER_H
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#include "system.h"
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struct combat_manager {
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gc_system base;
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gc_scene *game_scene;
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};
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extern const struct combat_manager combat_manager;
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#endif //MY_RPG_COMBAT_MANAGER_H
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