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Adding an attack to the player that allow the player to exit the fight
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@@ -54,5 +54,8 @@ enum gc_mousekeys key);
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gc_data *enemies_dataloader(gc_engine *engine, gc_scene *scene, node *n);
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void fireball(gc_engine *engine, gc_entity *from, gc_entity *enemy);
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void uppercut(gc_engine *engine, gc_entity *from, gc_entity *enemy);
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void water_jet(gc_engine *engine, gc_entity *from, gc_entity *enemy);
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void shield(gc_engine *engine, gc_entity *from, gc_entity *enemy);
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void load_attacks(gc_scene *scene);
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@@ -36,6 +36,7 @@ extern const struct combat_manager combat_manager;
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#define ATTACK_TEXT "What attack will you do?"
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void combat_start(gc_engine *engine, char *enemy_name);
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void combat_end(gc_engine *engine, bool has_won);
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void show_attacks(struct combat_manager *this, struct dialog_holder *dialog, \
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gc_scene *scene, gc_engine *engine);
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void defend(struct combat_manager *this, struct dialog_holder *dialog, \
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