Adding an attack to the player that allow the player to exit the fight

This commit is contained in:
Anonymus Raccoon
2020-04-27 19:03:13 +02:00
parent 36ecebfb82
commit e6437f7e71
9 changed files with 53 additions and 24 deletions
+3
View File
@@ -54,5 +54,8 @@ enum gc_mousekeys key);
gc_data *enemies_dataloader(gc_engine *engine, gc_scene *scene, node *n);
void fireball(gc_engine *engine, gc_entity *from, gc_entity *enemy);
void uppercut(gc_engine *engine, gc_entity *from, gc_entity *enemy);
void water_jet(gc_engine *engine, gc_entity *from, gc_entity *enemy);
void shield(gc_engine *engine, gc_entity *from, gc_entity *enemy);
void load_attacks(gc_scene *scene);