Adding an attack to the player that allow the player to exit the fight

This commit is contained in:
Anonymus Raccoon
2020-04-27 19:03:13 +02:00
parent 36ecebfb82
commit e6437f7e71
9 changed files with 53 additions and 24 deletions
+1
View File
@@ -36,6 +36,7 @@ extern const struct combat_manager combat_manager;
#define ATTACK_TEXT "What attack will you do?"
void combat_start(gc_engine *engine, char *enemy_name);
void combat_end(gc_engine *engine, bool has_won);
void show_attacks(struct combat_manager *this, struct dialog_holder *dialog, \
gc_scene *scene, gc_engine *engine);
void defend(struct combat_manager *this, struct dialog_holder *dialog, \