Finishing a basic combat loop

This commit is contained in:
Anonymus Raccoon
2020-04-24 13:57:44 +02:00
parent 4fc359ab5a
commit f7df7144e7
10 changed files with 94 additions and 27 deletions
-9
View File
@@ -11,18 +11,9 @@
#include "component.h"
enum combat_state
{
ATTACK,
ATTACKING,
DEFENDING,
IDLE
};
struct combat_holder
{
gc_component base;
enum combat_state state;
char *name;
};