/* ** EPITECH PROJECT, 2020 ** my_rpg ** File description: ** combat_holder.h */ #ifndef MY_RPG_COMBAT_HOLDER_H #define MY_RPG_COMBAT_HOLDER_H #include "component.h" struct combat_holder { gc_component base; }; extern const struct combat_holder combat_holder; #endif //MY_RPG_COMBAT_HOLDER_H