/* ** EPITECH PROJECT, 2019 ** MUL_my_runner_2019 ** File description: ** runner */ #ifndef _MAP_MOVEMENT_SYSTEM_H_ #define _MAP_MOVEMENT_SYSTEM_H_ #include "system.h" struct game_manager_system { gc_system base; bool is_inventory; bool has_message; gc_scene *game_scene; }; extern const struct game_manager_system game_manager_system; #endif //_MAP_MOVEMENT_SYSTEM_H__