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25 lines
675 B
C
25 lines
675 B
C
/*
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** EPITECH PROJECT, 2019
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** MUL_my_runner_2019
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** File description:
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** particule_system
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*/
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#ifndef MY_RPG_PARTICULE_SYSTEM_H
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#define MY_RPG_PARTICULE_SYSTEM_H
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#include "engine.h"
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#include "components/particule_component.h"
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void particule_update_entity(gc_engine *engine, void *system, \
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gc_entity *entity, float dt);
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void create_particule(struct particule *particule, int lifetime, \
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void *texture, gc_vector2 pos);
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void create_particule(struct particule *particule, int lifetime, \
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void *texture, gc_vector2 pos);
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void particule_draw(gc_engine *engine, gc_entity *entity, float dt);
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extern const struct gc_system particule_system;
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#endif //MY_RPG_PARTICULE_SYSTEM_H
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