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/*
** EPITECH PROJECT, 2019
** MUL_my_runner_2019
** File description:
** particule_system
*/
#ifndef MY_RPG_PARTICULE_SYSTEM_H
#define MY_RPG_PARTICULE_SYSTEM_H
#include "engine.h"
#include "components/particule_component.h"
void particule_update_entity(gc_engine *engine, void *system, \
gc_entity *entity, float dt);
void create_particule(struct particule *particule, int lifetime, \
void *texture, gc_vector2 pos);
void create_particule(struct particule *particule, int lifetime, \
void *texture, gc_vector2 pos);
void particule_draw(gc_engine *engine, gc_entity *entity, float dt);
extern const struct gc_system particule_system;
#endif //MY_RPG_PARTICULE_SYSTEM_H