Files
Clément Le Bihan 5b0cd85922 adding a battle song
2020-05-03 19:45:02 +02:00

81 lines
3.7 KiB
Plaintext

<gc_scene>
<data>
<font src="assets/fonts/Pixellari.ttf" />
<sprite name="text_box" src="assets/ui/text_box.png" />
<sprite name="button_background" src="assets/ui/button_background.png" />
<sprite name="player_holder" src="assets/ui/player.png" />
<sprite name="enemy_holder" src="assets/ui/enemy.png" />
<sprite name="panel" src="assets/ui/sample_background.png" />
<sprite name="main_ui_game" src="assets/ui/health_and_xp.png" />
<sprite name="player" src="assets/sprites/player_spritesheet.png" />
<sprite name="fight_background" src="assets/ui/fight_background.png" />
<sprite name="empty_slot" src="assets/sprites/inventory/empty_48x48.png" />
<sprite name="slot_1" src="assets/sprites/inventory/fireball_upgrade.png" />
<sprite name="slot_2" src="assets/sprites/inventory/water_jet_upgrade.png" />
<sprite name="slot_3" src="assets/sprites/inventory/uppercut_upgrade.png" />
<sprite name="slot_4" src="assets/sprites/inventory/shield_upgrade.png" />
<sprite name="bee" src="assets/sprites/bee.png" />
<sprite name="mushroom_ennemy" src="assets/sprites/mushroom_ennemy.png" />
<sprite name="turnipor" src="assets/sprites/Turnipor.png" />
<sprite name="shrump" src="assets/sprites/Shrump.png" />
<sprite name="evil_seed" src="assets/sprites/Evil_seed.png" />
<sprite name="flower_ennemy" src="assets/sprites/Flower_ennemy.png" />
<sprite name="t-rex" src="assets/sprites/t-rex.png" />
<music src="assets/musics/battle_theme.ogg"/>
</data>
<gc_entities>
<gc_entity>
<transform_component>
<Position x="0" y="300" />
<Size x="100000000" y="100000000" />
</transform_component>
<vertex_component tilemap="prefabs/combat.gcmap" />
</gc_entity>
<gc_entity>
<dialog_holder x="0" y="0" tile_texture="dirt_top_1">
<Fight line="An enemy appeared." />
</dialog_holder>
</gc_entity>
<panel src="fight_background" x="50%" y="50%" width="100%" height="100%" />
<panel src="enemy_holder" x="75%" y="20%" width="30%" height="%" />
<panel src="player_holder" x="45%" y="80%" width="45%" height="20%" reverse_y="true" />
<panel src="main_ui_game" x="3%" y="2%" width="30%" height="15%" centered="false"/>
<text text="Loading" x="13%" y="6%" centered="false">
<game_display stats="health_ennemy"/>
</text>
<text text=" " x="13%" y="14%" centered="false"/>
<panel src="main_ui_game" x="3%" y="60%" width="30%" height="15%" centered="false"/>
<text text="Loading" x="13%" y="65%" centered="false">
<game_display stats="health"/>
</text>
<gc_entity id="50">
<transform_component>
<Size x="200" y="200" />
</transform_component>
<map_linker x="0" y="0" />
<player_component />
<combat_holder />
<attack_component>
<attack name="Uppercut" />
<attack name="Water jet" />
<attack name="Fireball" />
<attack name="Shield" />
</attack_component>
<renderer src="player">
<Rect height="147" width="138" top="960" left="138" />
<animation name="uppercut" frame_count="6" frame_rate="10">
<Rect top="960" left="138" />
</animation>
</renderer>
<fixed_to_cam x="45%" y="70%" />
<xp_component xp="3"/>
<health_component max_health="3"/>
</gc_entity>
</gc_entities>
</gc_scene>