mirror of
https://github.com/zoriya/ForecastingVillage.git
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45 lines
1.9 KiB
Plaintext
45 lines
1.9 KiB
Plaintext
<gc_entities>
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<gc_entity id="50">
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<transform_component>
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<Position x="0" y="0" />
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<Size x="100" y="100" />
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</transform_component>
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<renderer src="player">
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<Rect height="147" width="138" top="0" left="0" />
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<animation name="walk_down_left" frame_count="6" frame_rate="10">
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<Rect top="192" left="138" />
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</animation>
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<animation name="walk_up_left" frame_count="6" frame_rate="10">
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<Rect top="576" left="138" />
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</animation>
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<animation name="walk_up_right" frame_count="6" frame_rate="10">
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<Rect top="960" left="138" />
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</animation>
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<animation name="walk_down_right" frame_count="6" frame_rate="10">
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<Rect top="1344" left="138" />
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</animation>
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<animation name="walk_down" frame_count="6" frame_rate="10">
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<Rect top="0" left="138" />
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</animation>
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<animation name="walk_up" frame_count="6" frame_rate="10">
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<Rect top="768" left="138" />
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</animation>
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<animation name="walk_right" frame_count="6" frame_rate="10">
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<Rect top="1152" left="138" />
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</animation>
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<animation name="walk_left" frame_count="6" frame_rate="10">
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<Rect top="384" left="138" />
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</animation>
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</renderer>
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<camerafollow_component/>
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<controllable_component />
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<keyboard_controller left="16" right="3" up="25" down="18" />
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<map_movement />
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<map_linker x="63" y="19" solid="false" centered="true"/>
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<xp_component xp="0"/>
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<health_component max_health="25"/>
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<player_component fight_rate="5%" />
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<particule_component type="1" nb_particules_max="8" lifetime="30" src="stone" />
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</gc_entity>
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</gc_entities>
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