Files
ForecastingVillage/include/setup.h
T
Anonymus Raccoon a58891d94f Cleaning up
2020-03-27 14:28:03 +01:00

30 lines
1.1 KiB
C

/*
** EPITECH PROJECT, 2019
** MUL_my_runner_2019
** File description:
** runner
*/
#pragma once
#define ERROR 84
#include "scene.h"
int start_game();
bool start_button(gc_engine *engine, gc_entity *entity, gc_vector2 _);
bool options(gc_engine *engine, gc_entity *entity, gc_vector2 _);
bool goto_main_menu(gc_engine *engine, gc_entity *entity, gc_vector2 _);
bool quit(gc_engine *engine, gc_entity *entity, gc_vector2 _);
bool catch(gc_engine *engine, gc_entity *entity, gc_vector2 _);
bool toggle_pause(gc_engine *engine, gc_entity *entity, gc_vector2 _);
int checkbox_update(gc_scene *s, gc_entity *entity, bool checked);
void resolution_set_text(gc_entity *entity, gc_engine *engine);
void framerate_set_text(gc_entity *entity, gc_engine *engine);
bool fullscreen(gc_engine *engine, gc_entity *entity, gc_vector2 _);
bool resolution_down(gc_engine *engine, gc_entity *entity, gc_vector2 _);
bool resolution_up(gc_engine *engine, gc_entity *entity, gc_vector2 _);
bool framerate_up(gc_engine *engine, gc_entity *entity, gc_vector2 _);
bool framerate_down(gc_engine *engine, gc_entity *entity, gc_vector2 _);