Files
ForecastingVillage/prefabs/game.gcprefab
T
2020-04-30 17:56:53 +02:00

208 lines
12 KiB
Plaintext

<gc_scene>
<data>
<sprite name="grass_top" src="assets/tiles/generic-rpg-Slice.png" />
<sprite name="dirt_bottom_0" src="assets/tiles/generic-rpg-tile43.png" />
<sprite name="dirt_bottom_1" src="assets/tiles/generic-rpg-tile44.png" />
<sprite name="dirt_bottom_2" src="assets/tiles/generic-rpg-tile45.png" />
<sprite name="dirt_bottom_right_3" src="assets/tiles/generic-rpg-tile46.png" />
<sprite name="dirt_left_0" src="assets/tiles/generic-rpg-tile47.png" />
<sprite name="dirt_left_1" src="assets/tiles/generic-rpg-tile48.png" />
<sprite name="dirt_left_2" src="assets/tiles/generic-rpg-tile49.png" />
<sprite name="dirt_left_3" src="assets/tiles/generic-rpg-tile50.png" />
<sprite name="dirt_inner_bottom_left" src="assets/tiles/generic-rpg-tile51.png" />
<sprite name="dirt_bottom_3" src="assets/tiles/generic-rpg-tile52.png" />
<sprite name="dirt_bottom_4" src="assets/tiles/generic-rpg-tile53.png" />
<sprite name="dirt_bottom_5" src="assets/tiles/generic-rpg-tile54.png" />
<sprite name="dirt_bottom_6" src="assets/tiles/generic-rpg-tile55.png" />
<sprite name="dirt_inner_bottom_right_top_left_0" src="assets/tiles/generic-rpg-tile56.png" />
<sprite name="dirt_bottom_right_0" src="assets/tiles/generic-rpg-tile57.png" />
<sprite name="dirt_inner_bottom_right_top_left_1" src="assets/tiles/generic-rpg-tile58.png" />
<sprite name="dirt_top_left_0" src="assets/tiles/generic-rpg-tile59.png" />
<sprite name="dirt_top_right_3" src="assets/tiles/generic-rpg-tile60.png" />
<sprite name="dirt_bottom_right_1" src="assets/tiles/generic-rpg-tile61.png" />
<sprite name="dirt_bottom_right_2" src="assets/tiles/generic-rpg-tile62.png" />
<sprite name="dirt_top_12" src="assets/tiles/generic-rpg-tile63.png" />
<sprite name="dirt_bottom_7" src="assets/tiles/generic-rpg-tile64.png" />
<sprite name="water_grass_right_0" src="assets/tiles/generic-rpg-tile65.png" />
<sprite name="water_grass_right_1" src="assets/tiles/generic-rpg-tile66.png" />
<sprite name="water_dirt_right_0" src="assets/tiles/generic-rpg-tile67.png" />
<sprite name="water_dirt_right_1" src="assets/tiles/generic-rpg-tile68.png" />
<sprite name="water_grass_right_2" src="assets/tiles/generic-rpg-tile69.png" />
<sprite name="grass" src="assets/tiles/generic-rpg-tile70.png" />
<sprite name="dirt" src="assets/tiles/generic-rpg-tile71.png" />
<sprite name="grass_0" src="assets/tiles/generic-rpg-Slice.png" />
<sprite name="grass_bottom_0" src="assets/tiles/generic-rpg-tile01.png" />
<sprite name="dirt_top_0" src="assets/tiles/generic-rpg-tile02.png" />
<sprite name="grass_bottom_left_0" src="assets/tiles/generic-rpg-tile03.png" />
<sprite name="dirt_top_1" src="assets/tiles/generic-rpg-tile04.png" />
<sprite name="grass_bottom_1" src="assets/tiles/generic-rpg-tile05.png" />
<sprite name="dirt_top_2" src="assets/tiles/generic-rpg-tile06.png" />
<sprite name="grass_bottom_right_0" src="assets/tiles/generic-rpg-tile07.png" />
<sprite name="dirt_top_3" src="assets/tiles/generic-rpg-tile08.png" />
<sprite name="dirt_inner_top_left" src="assets/tiles/generic-rpg-tile09.png" />
<sprite name="dirt_left_4" src="assets/tiles/generic-rpg-tile10.png" />
<sprite name="grass_right_0" src="assets/tiles/generic-rpg-tile11.png" />
<sprite name="dirt_left_5" src="assets/tiles/generic-rpg-tile12.png" />
<sprite name="grass_right_1" src="assets/tiles/generic-rpg-tile13.png" />
<sprite name="dirt_left_6" src="assets/tiles/generic-rpg-tile14.png" />
<sprite name="grass_right_2" src="assets/tiles/generic-rpg-tile15.png" />
<sprite name="dirt_left_7" src="assets/tiles/generic-rpg-tile16.png" />
<sprite name="grass_right_3" src="assets/tiles/generic-rpg-tile17.png" />
<sprite name="grass_bottom_2" src="assets/tiles/generic-rpg-tile18.png" />
<sprite name="dirt_top_right_0" src="assets/tiles/generic-rpg-tile19.png" />
<sprite name="grass_bottom_3" src="assets/tiles/generic-rpg-tile20.png" />
<sprite name="dirt_top_5" src="assets/tiles/generic-rpg-tile21.png" />
<sprite name="grass_bottom_4" src="assets/tiles/generic-rpg-tile22.png" />
<sprite name="dirt_top_6" src="assets/tiles/generic-rpg-tile23.png" />
<sprite name="grass_bottom_5" src="assets/tiles/generic-rpg-tile24.png" />
<sprite name="dirt_top_7" src="assets/tiles/generic-rpg-tile25.png" />
<sprite name="grass_bottom_6" src="assets/tiles/generic-rpg-tile26.png" />
<sprite name="dirt_top_8" src="assets/tiles/generic-rpg-tile27.png" />
<sprite name="grass_bottom_7" src="assets/tiles/generic-rpg-tile28.png" />
<sprite name="dirt_top_9" src="assets/tiles/generic-rpg-tile29.png" />
<sprite name="grass_bottom_8" src="assets/tiles/generic-rpg-tile30.png" />
<sprite name="dirt_top_right_1" src="assets/tiles/generic-rpg-tile31.png" />
<sprite name="grass_bottom_left_1" src="assets/tiles/generic-rpg-tile32.png" />
<sprite name="dirt_top_right_2" src="assets/tiles/generic-rpg-tile33.png" />
<sprite name="grass_left_0" src="assets/tiles/generic-rpg-tile34.png" />
<sprite name="dirt_top_10" src="assets/tiles/generic-rpg-tile35.png" />
<sprite name="dirt_top_11" src="assets/tiles/generic-rpg-tile37.png" />
<sprite name="dirt_bottom_8" src="assets/tiles/generic-rpg-tile39.png" />
<sprite name="grass_top_0" src="assets/tiles/generic-rpg-tile40.png" />
<sprite name="dirt_bottom_9" src="assets/tiles/generic-rpg-tile41.png" />
<sprite name="grass_top_1" src="assets/tiles/generic-rpg-tile42.png" />
<sprite name="dirt_bottom_10" src="assets/tiles/generic-rpg-tile43.png" />
<sprite name="water_top_right" src="assets/tiles/generic-rpg-tile72.png" />
<sprite name="waterfall_top_left" src="assets/tiles/generic-rpg-tile-waterfall01.png" />
<sprite name="waterfall_top_right" src="assets/tiles/generic-rpg-tile-waterfall02.png" />
<sprite name="waterfall_bottom_left" src="assets/tiles/generic-rpg-tile-waterfall03.png" />
<sprite name="waterfall_bottom_right" src="assets/tiles/generic-rpg-tile-waterfall04.png" />
<sprite name="water_top" src="assets/tiles/generic-rpg-tile-waterfall06.png" />
<sprite name="water_top_right_left" src="assets/tiles/generic-rpg-tile-waterfall07.png" />
<sprite name="water" src="assets/tiles/generic-rpg-plain-water.png" />
<sprite name="stone" src="assets/tiles/stone.png" />
<sprite name="panel" src="assets/ui/sample_background.png" />
<tiles>
<tile name="dirt_top_right_0" />
<tile name="stone" />
<tile name="dirt" />
</tiles>
<sprite name="check" src="assets/ui/check.png" />
<sprite name="cross" src="assets/ui/cross.png" />
<sprite name="front_panel" src="assets/ui/front_panel.png" />
<sprite name="button_background" src="assets/ui/button_background.png" />
<sprite name="text_box" src="assets/ui/text_box.png" />
<sprite name="player" src="assets/sprites/player_spritesheet.png" />
<sprite name="tree" src="assets/sprites/Oak_Tree.png" />
<sprite name="blue_tree" src="assets/sprites/items/generic-rpg-tree01.png" />
<sprite name="red_tree" src="assets/sprites/items/generic-rpg-tree02.png" />
<sprite name="house" src="assets/sprites/houses/generic-rpg-house-inn.png" />
<sprite name="barn" src="assets/sprites/houses/Deluxe_Barn.png" />
<sprite name="well" src="assets/sprites/houses/Well.png" />
<sprite name="silo" src="assets/sprites/houses/Silo.png" />
<sprite name="log_cabin" src="assets/sprites/houses/Log_Cabin_Stage_1.png" />
<sprite name="plank_cabin" src="assets/sprites/houses/Plank_Cabin_Stage_1.png" />
<sprite name="stone_cabin" src="assets/sprites/houses/Stone_Cabin_Stage_1.png" />
<sprite name="shed" src="assets/sprites/houses/Shed.png" />
<sprite name="coop" src="assets/sprites/houses/Coop.png" />
<sprite name="town_hall" src="assets/sprites/houses/Community_Center.png" />
<sprite name="item_grass_0" src="assets/sprites/items/generic-rpg-grass01.png" />
<sprite name="item_grass_1" src="assets/sprites/items/generic-rpg-grass02.png" />
<sprite name="item_flower_0" src="assets/sprites/items/generic-rpg-flower01.png" />
<sprite name="item_flower_1" src="assets/sprites/items/generic-rpg-flower02.png" />
<sprite name="item_flower_2" src="assets/sprites/items/generic-rpg-flower03.png" />
<sprite name="item_rock_0" src="assets/sprites/items/generic-rpg-rock03.png" />
<sprite name="item_rock_1" src="assets/sprites/items/generic-rpg-rock04.png" />
<sprite name="item_rock_2" src="assets/sprites/items/generic-rpg-rock05.png" />
<sprite name="empty_slot" src="assets/sprites/inventory/empty_48x48.png" />
<sprite name="slot_1" src="assets/sprites/inventory/fireball_upgrade.png" />
<sprite name="slot_2" src="assets/sprites/inventory/water_jet_upgrade.png" />
<sprite name="slot_3" src="assets/sprites/inventory/uppercut_upgrade.png" />
<sprite name="slot_4" src="assets/sprites/inventory/shield_upgrade.png" />
<sprite name="main_ui_game" src="assets/ui/health_and_xp.png" />
<music src="assets/musics/windless_slopes.ogg"/>
<font src="assets/fonts/Pixellari.ttf" />
<sprite name="tile_select" src="assets/ui/tile_select.png" />
<sprite name="vertex_select" src="assets/ui/vertex_select.png" />
<sprite name="up_down" src="assets/ui/up_down.png" />
<sprite name="reset" src="assets/ui/reset.png" />
<sprite name="rotate" src="assets/ui/rotate.png" />
<sprite name="texture" src="assets/ui/texture.png" />
<sprite name="save" src="assets/ui/save.png" />
<sprite name="rain" src="assets/ui/rain.png" />
<sprite name="loading" src="assets/ui/background_rpg.png" />
<enemies>
<enemy name="bee" src="prefabs/enemies/bee.gcprefab" />
</enemies>
</data>
<gc_entities>
<gc_entity>
<transform_component>
<Position x="0" y="300" />
<Size x="100000000" y="100000000" />
</transform_component>
<clickable_component click="map_manage_click" nullable="true"/>
<map_manager_component />
<vertex_component tilemap="prefabs/tilemap.gcmap" />
<renderer vertex="tilemap">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
</gc_entity>
<gc_entity>
<game_manager />
</gc_entity>
<gc_entity>
<transform_component>
<Position x="0" y="0" />
<Size x="50" y="50" />
</transform_component>
<renderer src="dirt_top_1">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
<map_linker x="2" y="6" />
<dialog_holder x="2" y="5" tile_texture="dirt_top_1">
<??? line="Hello dirt block,\nI am the mighty cobble block.">
<input text="Yes" click="super" />
<input text="No" click="super" />
<input text="Maybe" click="super" />
<input text="Run away" click="super" />
</???>
<Cobble_block line="Can I do something\n for you?" />
</dialog_holder>
</gc_entity>
<gc_entity>
<transform_component>
<Position x="0" y="0" />
<Size x="4800" y="1200" />
</transform_component>
<renderer src="rain">
<Rect height="1200" width="1600" top="0" left="0" />
<animation name="rain" frame_count="3" frame_rate="10" default="true" />
</renderer>
<fixed_to_cam x="50%" y="50%" width="100%" height="100%" />
</gc_entity>
<panel src="main_ui_game" x="3%" y="2%" width="30%" height="15%" centered="false"/>
<text text="Loading" x="13%" y="6%" centered="false">
<game_display stats="health"/>
</text>
<text text="Loading" x="13%" y="14%" centered="false">
<game_display stats="xp"/>
</text>
</gc_entities>
</gc_scene>