diff --git a/Makefile b/Makefile index 34388d5..0763bd7 100644 --- a/Makefile +++ b/Makefile @@ -19,14 +19,12 @@ SRC = src/engine/engine.c \ src/components/camera_follow.c \ src/components/fixed_to_cam.c \ src/components/parallax_component.c \ - src/components/controllable_component.c \ src/components/friction_component.c \ src/components/friction_giver.c \ src/components/clickable_component.c \ src/components/input_component.c \ src/components/tag_component.c \ src/components/tooltip_component.c \ - src/components/controllers/keyboard_controller.c \ src/components/renderers/sprite_renderer.c \ src/components/renderers/anim_renderer.c \ src/components/renderers/text_renderer.c \ @@ -45,7 +43,6 @@ SRC = src/engine/engine.c \ src/systems/camera_follow_system.c \ src/systems/collision_system.c \ src/systems/parallax_system.c \ - src/systems/controllers/keyboard_controller_system.c \ src/systems/friction_system.c \ src/systems/tooltip_system.c \ src/systems/clickable_system.c \ diff --git a/include/map_utils.h b/include/map_utils.h index 6713266..91f0531 100644 --- a/include/map_utils.h +++ b/include/map_utils.h @@ -11,7 +11,6 @@ #define ANGLE_X 25 #define ANGLE_Y 35 -#define ADD_VALUE 10 struct tile *get_tile_from_pos(struct vertex_component *map, gc_vector2 pos); gc_vector2 gc_vector2_from_coords(float x, float y, float z); diff --git a/src/components/camera_follow.c b/src/components/camera_follow.c index 2e58aea..a058248 100644 --- a/src/components/camera_follow.c +++ b/src/components/camera_follow.c @@ -7,10 +7,6 @@ #include "xml.h" #include "component.h" -#include "components/controllable_component.h" -#include "components/camerafollow_component.h" -#include "utility.h" -#include static void ctr(void *component, va_list args) { diff --git a/src/systems/movable_system.c b/src/systems/movable_system.c index 094dbb9..9047dfb 100644 --- a/src/systems/movable_system.c +++ b/src/systems/movable_system.c @@ -7,16 +7,10 @@ #include "entity.h" #include "system.h" -#include "vector2.h" #include "utility.h" #include "components/movable_component.h" #include "components/collision_component.h" #include "components/transform_component.h" -#include "components/renderer.h" -#include "systems/movable_system.h" -#include - -#include "components/controllable_component.h" void clamp_vel(struct movable_component *mov, struct collision_component *col) {