From e35336e2f2b5727506e1e67e851fd191472e66b4 Mon Sep 17 00:00:00 2001
From: AnonymusRaccoon
Date: Tue, 10 Dec 2019 17:38:59 +0100
Subject: [PATCH] Coding style
---
include/list.h | 2 +-
src/engine/engine.c | 2 +-
src/entity/entity_factory.c | 2 +-
src/systems/texture_renderer_system.c | 8 ++++----
src/utility/tupple.c | 10 +++++-----
5 files changed, 12 insertions(+), 12 deletions(-)
diff --git a/include/list.h b/include/list.h
index d471961..1a5f3fb 100644
--- a/include/list.h
+++ b/include/list.h
@@ -9,7 +9,7 @@ typedef struct gc_list gc_list;
#pragma once
-struct gc_list
+struct gc_list
{
void *data;
gc_list *next;
diff --git a/src/engine/engine.c b/src/engine/engine.c
index 9b7550f..17cb035 100644
--- a/src/engine/engine.c
+++ b/src/engine/engine.c
@@ -16,7 +16,7 @@ void update_system(gc_engine *engine, gc_system *sys, float dtime)
{
gc_scene *scene = engine->scene;
gc_list *entities;
-
+
if (!scene)
return;
entities = scene->get_entity_by_cmp(scene, sys->component_name);
diff --git a/src/entity/entity_factory.c b/src/entity/entity_factory.c
index b5e4335..7c73bbc 100644
--- a/src/entity/entity_factory.c
+++ b/src/entity/entity_factory.c
@@ -42,7 +42,7 @@ int entity_add(gc_scene *scene, gc_entity *e)
scene->entities = list_add(scene->entities, e);
if (!scene->entities)
return (-1);
- for (gc_component *cmp = e->components; cmp; cmp = cmp->next) {
+ for (gc_component *cmp = e->components; cmp; cmp = cmp->next) {
name = cmp->name;
scene->entities_by_cmp = tupple_add(scene->entities_by_cmp, name, e);
if (!scene->entities_by_cmp)
diff --git a/src/systems/texture_renderer_system.c b/src/systems/texture_renderer_system.c
index 7c1e028..16f9651 100644
--- a/src/systems/texture_renderer_system.c
+++ b/src/systems/texture_renderer_system.c
@@ -16,10 +16,10 @@
void tex_rend_update_entity(gc_engine *engine, gc_entity *entity, float dtime)
{
- struct transform_component *pos = \
-(struct transform_component *)entity->get_component(entity, "TransformComponent");
- struct texture_renderer *text = (\
-struct texture_renderer *)entity->get_component(entity, "TextureRenderer");
+ struct transform_component *pos = (struct transform_component *)\
+entity->get_component(entity, "TransformComponent");
+ struct texture_renderer *text = (struct texture_renderer *)\
+entity->get_component(entity, "TextureRenderer");
if (!text->sprite)
return;
diff --git a/src/utility/tupple.c b/src/utility/tupple.c
index 5e6f67f..081b25f 100644
--- a/src/utility/tupple.c
+++ b/src/utility/tupple.c
@@ -10,13 +10,13 @@
#include "utility.h"
#include
-static int tupple_add_existing(gc_tupple *l, const char *name, gc_entity *ent)
+static int tupple_add_existing(gc_tupple *li, const char *name, gc_entity *ent)
{
- while (l && my_strcmp(l->name, name))
- l = l->next;
- if (!l)
+ while (li && my_strcmp(li->name, name))
+ li = li->next;
+ if (!li)
return (-1);
- l->entities = list_add(l->entities, ent);
+ li->entities = list_add(li->entities, ent);
return (0);
}