/* ** EPITECH PROJECT, 2019 ** Gamacon ** File description: ** vertex_component */ #ifndef MY3D_CREATE_MAP_FUNCTIONS_H #define MY3D_CREATE_MAP_FUNCTIONS_H #include #include "components/vertex_component.h" #include "systems/sfml_renderer_system.h" bool get_vertices(struct vertex_component *this, node *n); bool get_tiles(struct vertex_component *this, gc_scene *scene, node *n); void isometry_update_entity(struct sfml_renderer_system *this, \ gc_entity *entity, gc_engine *engine, float dt); #endif //MY3D_CREATE_MAP_FUNCTIONS_H