Files
2020-04-29 22:43:33 +02:00

27 lines
436 B
C

/*
** EPITECH PROJECT, 2020
** my_rpg
** File description:
** map_linker.h
*/
#ifndef MY_RPG_MAP_LINKER_H
#define MY_RPG_MAP_LINKER_H
#include "component.h"
struct map_linker
{
gc_component base;
struct tile *tile;
gc_vector2i offset;
};
const struct map_linker map_linker;
void map_linker_update_entity(gc_engine *engine, gc_entity *entity, \
struct tile *tile, gc_vector2 map_offset);
#endif //MY_RPG_MAP_LINKER_H