Files
Gamacon/include/components/renderer.h
T
2020-03-10 14:13:51 +01:00

42 lines
981 B
C

/*
** EPITECH PROJECT, 2019
** MUL_my_runner_2019
** File description:
** texture_renderer
*/
#pragma once
#include "component.h"
#include "vector2.h"
typedef enum gc_texturetype {
GC_NONE,
GC_TEXTUREREND,
GC_ANIMREND,
GC_TXTREND,
GC_MAP
} gc_texturetype;
struct renderer
{
gc_component base;
enum gc_texturetype type;
void *data;
bool is_visible;
};
void sprite_ctr(struct renderer *cmp, va_list args);
void sprite_fdctr(gc_scene *scene, struct renderer *cmp, node *n);
void anim_ctr(struct renderer *cmp, va_list args);
void anim_fdctr(gc_scene *scene, struct renderer *cmp, node *n);
void rend_set_anim(struct renderer *rend, const char *name);
void text_ctr(struct renderer *cmp, va_list args);
void text_fdctr(gc_scene *scene, struct renderer *cmp, node *n);
void map_ctr(struct renderer *cmp, va_list args);
void map_fdctr(gc_scene *scene, struct renderer *cmp, gc_entity *entity);
extern const struct renderer renderer_component;