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Gamacon/Makefile
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AnonymusRaccoon df28b300a3 Inverting y axis
2019-12-16 16:26:04 +01:00

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Makefile

##
## EPITECH PROJECT, 2019
## Gamacon
## File description:
## Makefile
##
SRC = src/engine/engine.c \
src/engine/engine_internal.c \
src/renderer/sfml_functions.c \
src/renderer/texture_utility.c \
src/entity/entity.c \
src/entity/entity_factory.c \
src/component.c \
src/components/movable_component.c \
src/components/transform_component.c \
src/components/renderer.c \
src/components/parallax_component.c \
src/components/controllable_component.c \
src/components/gravity_component.c \
src/scene/scene.c \
src/utility/arraylen.c \
src/utility/list.c \
src/utility/tupple.c \
src/deserializer/deserialize_entity.c \
src/deserializer/prefab.c \
src/system.c \
src/systems/sfml_renderer_system.c \
src/systems/movable_system.c \
src/systems/parallax_system.c \
src/systems/controllable_system.c \
src/systems/gravity_system.c \
src/engine/engine_system_builder.c \
src/engine/engine_component_builder.c
OBJ = $(SRC:%.c=%.o)
GCDA = *.gcda
GCNO = *.gcno
TESTS = tests/deserializations.c \
tests/game_loop.c
INCLUDE = -I ./include
CFLAGS = $(INCLUDE) -Wall -Wshadow -Wextra
LDFLAGS = -L ../my -L ../xmlparser -L ../quadtree\
-lxmlparser -lquadtree -lmy -lcsfml-system -lcsfml-graphics -lcsfml-window
COVERAGE = --coverage -lcriterion
NAME = libgamacon.a
UT = ./ut
CC = gcc
AR = ar rc
all: build
build: $(OBJ)
$(AR) $(NAME) $(OBJ)
tests_run:
$(CC) -o $(UT) $(SRC) $(TESTS) $(COVERAGE) $(CFLAGS) $(LDFLAGS)
$(UT)
clean:
$(RM) $(OBJ)
$(RM) $(GCDA)
$(RM) $(GCNO)
fclean: clean
$(RM) $(NAME)
$(RM) $(UT)
re: fclean all
dbg: CFLAGS += -g
dbg: re
.PHONY: all build clean fclean