diff --git a/Assets/Script/PlayerController.cs b/Assets/Script/PlayerController.cs index 4d31a1f..e5a073d 100644 --- a/Assets/Script/PlayerController.cs +++ b/Assets/Script/PlayerController.cs @@ -12,15 +12,13 @@ public class PlayerController : MonoBehaviour float DownDetector = 1; [SerializeField] float echo_act_3 = 10; - - int layerMask = 1 << 9; + int layerMask = 1 << 9; private bool IsGrounded = true; RaycastHit2D hit; SpriteRenderer rend; - bool flip_flop = false; private Vector2 _lastpos = Vector2.zero; - // Use this for initialization + void Start () { rb2 = gameObject.GetComponent(); @@ -29,12 +27,12 @@ public class PlayerController : MonoBehaviour _lastpos = transform.position; } - // Update is called once per frame + void Update () { DectectInput(); } - + #region void OnCollisionStay2D(Collision2D other) { if (other.transform != null && hit.transform !=null) @@ -52,8 +50,6 @@ public class PlayerController : MonoBehaviour float rawtical = Input.GetAxisRaw("Vertical")*sensiY; - - switch (Mathf.RoundToInt(Input.GetAxisRaw("Vertical"))) { case 1: @@ -72,18 +68,6 @@ public class PlayerController : MonoBehaviour break; } - //if( transform.position.y < _lastpos.y) - //{ - // rb2.gravityScale = echo_act_3; - //} - //else - //{ - // rb2.gravityScale = 1; - //} - //_lastpos = transform.position; - - - hit = Physics2D.Raycast(transform.position, Vector2.down, DownDetector, layerMask); if(hit.collider == null) @@ -138,4 +122,9 @@ public class PlayerController : MonoBehaviour rb2.AddForce(new Vector2(horizontal, vertical)*Time.deltaTime, ForceMode2D.Impulse); } + #endregion + public void Die() + { + Debug.Log("Les vivants morts: ceux qui tolèrent l'injustice"); + } }