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min; + + if (max > min) + { + if (g == max) + { + ret.h = (b - r) / dif * 60f + 120f; + } + else if (b == max) + { + ret.h = (r - g) / dif * 60f + 240f; + } + else if (b > g) + { + ret.h = (g - b) / dif * 60f + 360f; + } + else + { + ret.h = (g - b) / dif * 60f; + } + if (ret.h < 0) + { + ret.h = ret.h + 360f; + } + } + else + { + ret.h = 0; + } + + ret.h *= 1f / 360f; + ret.s = (dif / max) * 1f; + ret.b = max; + + return ret; + } + + public static Color ToColor(HSBColor hsbColor) + { + float r = hsbColor.b; + float g = hsbColor.b; + float b = hsbColor.b; + if (hsbColor.s != 0) + { + float max = hsbColor.b; + float dif = hsbColor.b * hsbColor.s; + float min = hsbColor.b - dif; + + float h = hsbColor.h * 360f; + + if (h < 60f) + { + r = max; + g = h * dif / 60f + min; + b = min; + } + else if (h < 120f) + { + r = -(h - 120f) * dif / 60f + min; + g = max; + b = min; + } + else if (h < 180f) + { + r = min; + g = max; + b = (h - 120f) * dif / 60f + min; + } + else if (h < 240f) + { + r = min; + g = -(h - 240f) * dif / 60f + min; + b = max; + } + else if (h < 300f) + { + r = (h - 240f) * dif / 60f + min; + g = min; + b = max; + } + else if (h <= 360f) + { + r = max; + g = min; + b = -(h - 360f) * dif / 60 + min; + } + else + { + r = 0; + g = 0; + b = 0; + } + } + + return new Color(Mathf.Clamp01(r),Mathf.Clamp01(g),Mathf.Clamp01(b),hsbColor.a); + } + + public Color ToColor() + { + return ToColor(this); + } + + public override string ToString() + { + return "H:" + h + " S:" + s + " B:" + b; + } + + public static HSBColor Lerp(HSBColor a, HSBColor b, float t) + { + // works around bug with LerpAngle + float angle = Mathf.LerpAngle(a.h * 360f, b.h * 360f, t); + while (angle < 0f) + angle += 360f; + while (angle > 360f) + angle -= 360f; + + return new HSBColor(angle / 360f, Mathf.Lerp(a.s, b.s, t), Mathf.Lerp(a.b, b.b, t), Mathf.Lerp(a.a, b.a, t)); + } + + public static void Test() + { + HSBColor color; + + color = new HSBColor(Color.red); + Debug.Log("red: " + color); + + color = new HSBColor(Color.green); + Debug.Log("green: " + color); + + color = new HSBColor(Color.blue); + Debug.Log("blue: " + color); + + color = new HSBColor(Color.grey); + Debug.Log("grey: " + color); + + color = new HSBColor(Color.white); + Debug.Log("white: " + color); + + color = new HSBColor(new Color(0.4f, 1f, 0.84f, 1f)); + Debug.Log("0.4, 1f, 0.84: " + color); + + Debug.Log("164,82,84 .... 0.643137f, 0.321568f, 0.329411f :" + ToColor(new HSBColor(new Color(0.643137f, 0.321568f, 0.329411f)))); + } +} diff --git a/Assets/Plugins/HSBColor.cs.meta b/Assets/Plugins/HSBColor.cs.meta new file mode 100644 index 0000000..6650e5a --- /dev/null +++ b/Assets/Plugins/HSBColor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9ad0ad78640014b1f8da75cf74f8b946 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Falling Dirt.prefab b/Assets/Prefabs/Falling Dirt.prefab index b6f92dc..ed4ec55 100644 --- a/Assets/Prefabs/Falling Dirt.prefab +++ b/Assets/Prefabs/Falling Dirt.prefab @@ -135,7 +135,7 @@ SpriteRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: fd166c745c8b9cd4faf0b411262f69ae, type: 3} - 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