Adding a start menu UI code.

This commit is contained in:
Anonymous Raccoon
2018-08-14 11:03:22 +02:00
parent 488d737dc5
commit 2f7df8d55e
2 changed files with 10 additions and 1 deletions

View File

@@ -13,7 +13,9 @@ public class InventoryManager : MonoBehaviour
public Tilemap selectorMap; public Tilemap selectorMap;
public TileBase[] selector; public TileBase[] selector;
public TextMeshProUGUI turnCount; public TextMeshProUGUI turnCount;
public GameObject StartUI;
public AudioSource music; public AudioSource music;
private bool started = false;
[Space] [Space]
public GameObject[] slots; public GameObject[] slots;
@@ -64,6 +66,12 @@ public class InventoryManager : MonoBehaviour
} }
draggedPosition = -1; draggedPosition = -1;
} }
if(!started && Input.anyKeyDown)
{
started = true;
StartUI.SetActive(false);
GetComponent<Mission>().Initiate();
}
if (Input.GetKeyDown(KeyCode.R)) if (Input.GetKeyDown(KeyCode.R))
{ {
ClearBoard(); ClearBoard();

View File

@@ -20,7 +20,8 @@ public class Mission : MonoBehaviour {
TreeItem[] items; TreeItem[] items;
public GameObject WinUI; public GameObject WinUI;
public GameObject LooseUI; public GameObject LooseUI;
private void Start()
public void Initiate()
{ {
items = GetComponent<InventoryManager>().items; items = GetComponent<InventoryManager>().items;
if(items == null) if(items == null)