diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index 5a60c56..6031881 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -9783,7 +9783,7 @@ MonoBehaviour: m_Calls: [] m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null - m_text: Press R to restart + m_text: Press N to play again m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: ec3cd6eedf31b8240acafae391fca301, type: 2} m_sharedMaterial: {fileID: 21461864525935096, guid: ec3cd6eedf31b8240acafae391fca301, @@ -9919,7 +9919,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0.000061035156, y: 0.000030517578} + m_AnchoredPosition: {x: 0, y: 0.000030517578} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1470635748 @@ -14810,7 +14810,7 @@ MonoBehaviour: m_Calls: [] m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null - m_text: Press R to restart + m_text: Press R to retry m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: ec3cd6eedf31b8240acafae391fca301, type: 2} m_sharedMaterial: {fileID: 21461864525935096, guid: ec3cd6eedf31b8240acafae391fca301, @@ -14887,11 +14887,11 @@ MonoBehaviour: lineCount: 1 pageCount: 1 materialCount: 1 - m_havePropertiesChanged: 0 + m_havePropertiesChanged: 1 m_isUsingLegacyAnimationComponent: 0 m_isVolumetricText: 0 m_spriteAnimator: {fileID: 0} - m_isInputParsingRequired: 0 + m_isInputParsingRequired: 1 m_inputSource: 0 m_hasFontAssetChanged: 0 m_subTextObjects: diff --git a/Assets/Script/InventoryManager.cs b/Assets/Script/InventoryManager.cs index aa3b66e..3c354f0 100644 --- a/Assets/Script/InventoryManager.cs +++ b/Assets/Script/InventoryManager.cs @@ -63,7 +63,7 @@ public class InventoryManager : MonoBehaviour if (Input.GetKeyDown(KeyCode.R)) { ClearBoard(); - GetComponent().GenerateMission(); + //GetComponent().GenerateMission(); GetComponent().WinUI.SetActive(false); GetComponent().UpdateMissionText(); }