diff --git a/Assets/Script/InventoryManager.cs b/Assets/Script/InventoryManager.cs index ead513e..39bafe0 100644 --- a/Assets/Script/InventoryManager.cs +++ b/Assets/Script/InventoryManager.cs @@ -82,7 +82,11 @@ public class InventoryManager : MonoBehaviour private bool CanPlantAt(int index, TreeItem item) { +<<<<<<< HEAD if (index != -1 && (plots[index].treePlaced & item.canOverrideTree) != 0 && (plots[index].type & item.canBePlacedOn) != 0) +======= + if (index != -1 && (plots[index].treePlaced == TreeType.Nothing || (plots[index].treePlaced & item.canOverrideTree) != 0) && (plots[index].type & item.canBePlacedOn) != 0) +>>>>>>> 855b7e67b4d5af910de877aa8c5a694e22fdf088 { return true; } @@ -153,6 +157,7 @@ public class InventoryManager : MonoBehaviour { List freePlots = new List(); +<<<<<<< HEAD if (CanPlantAt(i - 1, items[(int)TreeType.TribbleTree])) freePlots.Add(i - 1); if (CanPlantAt(i + 1, items[(int)TreeType.TribbleTree])) @@ -164,6 +169,16 @@ public class InventoryManager : MonoBehaviour freePlots.Add(i - 5); if (CanPlantAt(i - 4, items[(int)TreeType.TribbleTree])) freePlots.Add(i - 4); +======= + if (i - 1 >= 0 && i % 5 != 0 && CanPlantAt(i - 1, items[(int)TreeType.TribbleTree - 1])) + freePlots.Add(i - 1); + if (i + 1 <= 24 && i % 5 != 4 && CanPlantAt(i + 1, items[(int)TreeType.TribbleTree - 1])) + freePlots.Add(i + 1); + if (i - 5 >= 0 && CanPlantAt(i - 5, items[(int)TreeType.TribbleTree - 1])) + freePlots.Add(i - 5); + if (i + 5 <= 24 && CanPlantAt(i + 5, items[(int)TreeType.TribbleTree - 1])) + freePlots.Add(i + 5); +>>>>>>> 855b7e67b4d5af910de877aa8c5a694e22fdf088 if (CanPlantAt(i + 6, items[(int)TreeType.TribbleTree])) freePlots.Add(i + 6);