diff --git a/Assets/Script/InventoryManager.cs b/Assets/Script/InventoryManager.cs index eae5fe0..eb75961 100644 --- a/Assets/Script/InventoryManager.cs +++ b/Assets/Script/InventoryManager.cs @@ -81,6 +81,9 @@ public class InventoryManager : MonoBehaviour private bool CanPlantAt(int index, TreeItem item) { + print("Type: " + item.type); + print("Tree Type: " + (plots[index].treePlaced == TreeType.Nothing)); + print("Plot Type: " + ((plots[index].type & item.canBePlacedOn) != 0)); if (index != -1 && (plots[index].treePlaced == TreeType.Nothing || (plots[index].treePlaced & item.canOverrideTree) != 0) && (plots[index].type & item.canBePlacedOn) != 0) { return true; @@ -152,13 +155,13 @@ public class InventoryManager : MonoBehaviour { List freePlots = new List(); - if (i - 1 >= 0 && i % 5 != 0 && CanPlantAt(i - 1, items[(int)TreeType.TribbleTree - 1])) + if (i - 1 >= 0 && i % 5 != 0 && CanPlantAt(i - 1, items[(int)TreeType.TribbleTree])) freePlots.Add(i - 1); - if (i + 1 <= 24 && i % 5 != 4 && CanPlantAt(i + 1, items[(int)TreeType.TribbleTree - 1])) + if (i + 1 <= 24 && i % 5 != 4 && CanPlantAt(i + 1, items[(int)TreeType.TribbleTree])) freePlots.Add(i + 1); - if (i - 5 >= 0 && CanPlantAt(i - 5, items[(int)TreeType.TribbleTree - 1])) + if (i - 5 >= 0 && CanPlantAt(i - 5, items[(int)TreeType.TribbleTree])) freePlots.Add(i - 5); - if (i + 5 <= 24 && CanPlantAt(i + 5, items[(int)TreeType.TribbleTree - 1])) + if (i + 5 <= 24 && CanPlantAt(i + 5, items[(int)TreeType.TribbleTree])) freePlots.Add(i + 5); print(freePlots.Count);