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@@ -72,9 +72,6 @@ public class InventoryManager : MonoBehaviour
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private bool CanPlantAt(int index, TreeItem item)
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{
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print("Type: " + item.type);
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print("Tree Type: " + (plots[index].treePlaced == TreeType.Nothing));
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print("Plot Type: " + ((plots[index].type & item.canBePlacedOn) != 0));
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if (index != -1 && (plots[index].treePlaced == TreeType.Nothing || (plots[index].treePlaced & item.canOverrideTree) != 0) && (plots[index].type & item.canBePlacedOn) != 0)
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{
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return true;
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@@ -146,13 +143,13 @@ public class InventoryManager : MonoBehaviour
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{
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List<int> freePlots = new List<int>();
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if (i - 1 >= 0 && i % 5 != 0 && CanPlantAt(i - 1, items[(int)TreeType.TribbleTree]))
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if (i - 1 >= 0 && i % 5 != 0 && CanPlantAt(i - 1, items[(int)TreeType.TribbleTree - 1]))
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freePlots.Add(i - 1);
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if (i + 1 <= 24 && i % 5 != 4 && CanPlantAt(i + 1, items[(int)TreeType.TribbleTree]))
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if (i + 1 <= 24 && i % 5 != 4 && CanPlantAt(i + 1, items[(int)TreeType.TribbleTree - 1]))
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freePlots.Add(i + 1);
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if (i - 5 >= 0 && CanPlantAt(i - 5, items[(int)TreeType.TribbleTree]))
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if (i - 5 >= 0 && CanPlantAt(i - 5, items[(int)TreeType.TribbleTree - 1]))
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freePlots.Add(i - 5);
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if (i + 5 <= 24 && CanPlantAt(i + 5, items[(int)TreeType.TribbleTree]))
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if (i + 5 <= 24 && CanPlantAt(i + 5, items[(int)TreeType.TribbleTree - 1]))
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freePlots.Add(i + 5);
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print(freePlots.Count);
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