Files
2018-08-14 12:22:50 +02:00

39 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using System.Threading.Tasks;
public class Pokedex : MonoBehaviour
{
public TextMeshProUGUI PokeText;
public int PokeTemps = 5;
private bool ArretDéfilement = false;
private string PokeSubDescription;
//Remove comments for windows pokedefilement
public /*async*/ void PokeDescription(int PokeNumero)
{
PokeSubDescription = GetComponent<InventoryManager>().items[PokeNumero].description;
string descriptionSave = PokeSubDescription;
PokeText.text = PokeSubDescription; //null
//if (PokeSubDescription != descriptionSave)
// return;
//for (int i = 0; i < PokeSubDescription.Length; i++)
//{
// if (PokeSubDescription != descriptionSave)
// return;
// PokeText.text += PokeSubDescription[i];
// await Task.Delay(PokeTemps);
//}
}
public void UpdateMissionText()
{
PokeSubDescription = GetComponent<Mission>().GetMissionText();
PokeText.text = PokeSubDescription;
}
}