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40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using UnityEngine;
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using System.Collections;
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/// Helper script to show what a skin actually looks like
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/// To use, throw on a GameObject and edit your skin asset while the game is running.
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public class ShowSkin : MonoBehaviour {
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public GUISkin skin;
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public float elemWidth = 100, elemHeight = 30;
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public Texture2D testIcon;
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bool testBool;
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int selection;
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void OnGUI () {
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// Assign this skin to the GUI. If it is null, the GUI will use the builtin skin
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GUI.skin = skin;
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// Read back which skin the GUI is actually using
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GUISkin sk = GUI.skin;
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// Make a group that contains all the elements.
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GUI.BeginGroup (new Rect (30,20, Screen.width - 60, Screen.height - 40), sk.name, "window");
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GUIStyle window = GUI.skin.GetStyle ("window");
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int x = 0, y = 0;
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// Go over all GUIStyles inside the skin.
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foreach (GUIStyle s in sk) {
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// Display them as a toggle button (toggle buttons use all background images, and you can click to toggle it).
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testBool = GUI.Toggle (new Rect (x * (elemWidth + 20) + window.padding.left, y * (elemHeight + 15) + window.padding.top, elemWidth, elemHeight), testBool, new GUIContent (s.name.ToUpper(), testIcon), s);
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// Advance & "wordwrap" the elements
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x++;
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if (x * (elemWidth + 20) > Screen.width - elemWidth - 40 -window.padding.right) {
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x = 0;
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y++;
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}
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}
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GUI.EndGroup();
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}
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}
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