Files
2018-08-12 19:59:03 +02:00

40 lines
1.3 KiB
C#

using UnityEngine;
using System.Collections;
/// Helper script to show what a skin actually looks like
/// To use, throw on a GameObject and edit your skin asset while the game is running.
public class ShowSkin : MonoBehaviour {
public GUISkin skin;
public float elemWidth = 100, elemHeight = 30;
public Texture2D testIcon;
bool testBool;
int selection;
void OnGUI () {
// Assign this skin to the GUI. If it is null, the GUI will use the builtin skin
GUI.skin = skin;
// Read back which skin the GUI is actually using
GUISkin sk = GUI.skin;
// Make a group that contains all the elements.
GUI.BeginGroup (new Rect (30,20, Screen.width - 60, Screen.height - 40), sk.name, "window");
GUIStyle window = GUI.skin.GetStyle ("window");
int x = 0, y = 0;
// Go over all GUIStyles inside the skin.
foreach (GUIStyle s in sk) {
// Display them as a toggle button (toggle buttons use all background images, and you can click to toggle it).
testBool = GUI.Toggle (new Rect (x * (elemWidth + 20) + window.padding.left, y * (elemHeight + 15) + window.padding.top, elemWidth, elemHeight), testBool, new GUIContent (s.name.ToUpper(), testIcon), s);
// Advance & "wordwrap" the elements
x++;
if (x * (elemWidth + 20) > Screen.width - elemWidth - 40 -window.padding.right) {
x = 0;
y++;
}
}
GUI.EndGroup();
}
}