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22 lines
738 B
C#
22 lines
738 B
C#
using UnityEngine;
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using UnityEngine.EventSystems;
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public class InventorySlot : MonoBehaviour, IPointerDownHandler, IPointerEnterHandler, IPointerExitHandler
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{
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public void OnPointerDown(PointerEventData eventData)
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{
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GameObject.Find("GameManager").GetComponent<InventoryManager>().StartDraggin(int.Parse(transform.parent.name.Substring(6, 2)) - 1);
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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GameObject.Find("GameManager").GetComponent<Pokedex>().PokeDescription(int.Parse(transform.parent.name.Substring(6, 2)) - 1);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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GameObject.Find("GameManager").GetComponent<Pokedex>().UpdateMissionText();
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}
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}
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