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Implementing a draw brush
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/*
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** EPITECH PROJECT, 2020
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** Gamacon
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** File description:
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** map_interactions
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*/
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#ifndef MY3D_MAP_INTERACTIONS_H
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#define MY3D_MAP_INTERACTIONS_H
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#include "engine.h"
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#include "vertex_component.h"
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#include "keybindings.h"
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bool tile_interact(gc_engine *engine, gc_entity *entity, gc_vector2 pos, \
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enum gc_mousekeys key);
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#endif //MY3D_MAP_INTERACTIONS_H
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