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Cleaning up
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@@ -20,6 +20,6 @@ struct teams_component
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const struct teams_component teams_component;
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bool teams_move_up(gc_scene *scene, float amount, float y_level);
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void pm_clicked(gc_engine *engine, int id);
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void pm_clicked(gc_engine *engine, gc_entity *entity);
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#endif //_TEAMS_COMPONENT_C_
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