14 Commits

Author SHA1 Message Date
Clément Le Bihan a0cebcaa40 merge 2020-03-12 20:35:53 +01:00
Clément Le Bihan 62a8b2199e premerge 2020-03-12 19:46:23 +01:00
Clément Le Bihan 0e4d9d82e0 refactoring / renaming functions 2020-03-12 19:33:27 +01:00
AnonymusRaccoon 9d4cfec973 Coding style 2020-03-12 18:31:36 +01:00
Clément Le Bihan e8b8b3b121 functions for creating vertex array now respects norm and xml can store the texture for each tile of the map 2020-03-12 15:29:40 +01:00
Clément Le Bihan b4d37eabf1 adding texture loading from xml 2020-03-12 10:37:20 +01:00
Clément Le Bihan 5b52690043 map is now segfault free and support non rectangular shapes and fix a bug when clicking off the maps some shadow tiles could be moved 2020-03-11 01:39:43 +01:00
Clément Le Bihan 01df46b6a9 added clickable map 2020-03-02 17:25:07 +01:00
Clément Le Bihan ce9c78e00f added a specefic file for sfml initialisations 2020-02-27 14:59:39 +01:00
Clément Le Bihan dbb78120cf added some textures and now the rendering show all the tiles but valgrind have some context (i don't think it's related to me) 2020-02-27 00:48:34 +01:00
Clément Le Bihan 831b25b5f6 now using ecs builtin texture management 2020-02-27 00:32:48 +01:00
Clément Le Bihan d19b4f04b3 map is now showed 2020-02-26 11:51:41 +01:00
Clément Le Bihan 620f02969c mdified xml 2020-02-19 18:26:07 +01:00
AnonymusRaccoon 47a1a25d0f Adding prefabs 2020-02-19 15:29:00 +01:00