Clément Le Bihan
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a0cebcaa40
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merge
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2020-03-12 20:35:53 +01:00 |
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Clément Le Bihan
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62a8b2199e
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premerge
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2020-03-12 19:46:23 +01:00 |
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Clément Le Bihan
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0e4d9d82e0
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refactoring / renaming functions
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2020-03-12 19:33:27 +01:00 |
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AnonymusRaccoon
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9d4cfec973
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Coding style
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2020-03-12 18:31:36 +01:00 |
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Clément Le Bihan
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e8b8b3b121
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functions for creating vertex array now respects norm and xml can store the texture for each tile of the map
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2020-03-12 15:29:40 +01:00 |
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Clément Le Bihan
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b4d37eabf1
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adding texture loading from xml
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2020-03-12 10:37:20 +01:00 |
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Clément Le Bihan
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5b52690043
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map is now segfault free and support non rectangular shapes and fix a bug when clicking off the maps some shadow tiles could be moved
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2020-03-11 01:39:43 +01:00 |
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Clément Le Bihan
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01df46b6a9
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added clickable map
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2020-03-02 17:25:07 +01:00 |
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Clément Le Bihan
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ce9c78e00f
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added a specefic file for sfml initialisations
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2020-02-27 14:59:39 +01:00 |
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Clément Le Bihan
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dbb78120cf
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added some textures and now the rendering show all the tiles but valgrind have some context (i don't think it's related to me)
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2020-02-27 00:48:34 +01:00 |
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Clément Le Bihan
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831b25b5f6
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now using ecs builtin texture management
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2020-02-27 00:32:48 +01:00 |
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Clément Le Bihan
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d19b4f04b3
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map is now showed
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2020-02-26 11:51:41 +01:00 |
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Clément Le Bihan
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620f02969c
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mdified xml
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2020-02-19 18:26:07 +01:00 |
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AnonymusRaccoon
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47a1a25d0f
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Adding prefabs
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2020-02-19 15:29:00 +01:00 |
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