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My3D/prefabs/game.gcprefab
AnonymusRaccoon 9d4cfec973 Coding style
2020-03-12 18:31:36 +01:00

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<gc_scene>
<data>
<sprite name="panel" src="assets/ui/panel.png" />
<sprite name="check" src="assets/ui/check.png" />
<sprite name="cross" src="assets/ui/cross.png" />
<sprite name="front_panel" src="assets/ui/front_panel.png" />
<sprite name="button_background" src="assets/ui/button_background.png" />
<sprite name="happiness" src="assets/ui/happiness.png" />
<sprite name="clown" src="assets/ui/clown.png" />
<sprite name="tile_select" src="assets/ui/tile_select.png" />
<sprite name="vertex_select" src="assets/ui/vertex_select.png" />
<sprite name="up_down" src="assets/ui/up_down.png" />
<sprite name="reset" src="assets/ui/reset.png" />
<sprite name="rotate" src="assets/ui/rotate.png" />
<sprite name="texture" src="assets/ui/texture.png" />
<sprite name="cobblestone" src="assets/sprites/cobblestone.png" />
<sprite name="comparator_on" src="assets/sprites/comparator_on.png" />
<sprite name="mossy_cobblestone" src="assets/sprites/cobblestone_mossy.png" />
<sprite name="command_block" src="assets/sprites/command_block.png" />
<sprite name="black_background" src="assets/ui/black_background.png" />
<sprite name="crafting_table" src="assets/sprites/crafting_table_top.png" />
<sprite name="grass_top" src="assets/sprites/grass_top.png" />
<sprite name="grass_side" src="assets/sprites/grass_side.png" />
<music src="assets/musics/music.ogg"/>
<font src="assets/fonts/roboto.ttf" />
<tiles>
<tile name="grass_top" />
<tile name="cobblestone" />
<tile name="comparator_on" />
<tile name="crafting_table" />
<tile name="mossy_cobblestone" />
</tiles>
</data>
<gc_entities>
<camera x="0" y="300" />
<gc_entity>
<clickable_component click="map_manage_click"/>
<map_manager_component />
<transform_component>
<Position x="0" y="0" />
<Size x="100000000" y="100000000" />
</transform_component>
<vertex_component tilemap="prefabs/tilemap.gcmap" />
<renderer vertex="tilemap">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
</gc_entity>
<gc_entity>
<game_manager happiness="50%" stupidity="0%" />
<teams_component delay="10">
<prefab src="prefabs/teams/forgot_register.gcprefab" height="20%" />
<prefab src="prefabs/teams/absent.gcprefab" height="20%" />
</teams_component>
</gc_entity>
<panel src="panel" x="7%" y="3%" width="37%" height="6%"/>
<button sprite="tile_select" x="3%" y="3%" width="%" height="3%" tooltip="Select a tile." tooltip_x="5" tooltip_y="-5" size="15" click="tile_select" />
<button sprite="vertex_select" x="7%" y="3%" width="%" height="3%" tooltip="Select a Vertex." tooltip_y="-5" size="15" click="vertex_select" />
<button sprite="up_down" x="12%" y="3%" width="%" height="3%" tooltip="Move a tiles.\n - Up with left click.\n - Down with right click" tooltip_y="-15" size="15" click="up_down" />
<button sprite="reset" x="15%" y="3%" width="%" height="3%" tooltip="Reset the height of a tile." tooltip_y="-5" size="15" click="reset" />
<button sprite="rotate" x="19%" y="3%" width="%" height="3%" tooltip="Rotate a texture" tooltip_y="-5" size="15" click="rotate" />
<button sprite="texture" x="23%" y="3%" width="%" height="3%" tooltip="Change the texture of a tile" tooltip_y="-5" size="15" click="texture" />
<panel src="panel" x="30%" y="3%" width="%" height="6%"/>
<button sprite="texture" x="30%" y="3%" width="%" height="3%" tooltip="Select the texture to draw." tooltip_y="-5" size="15" click="switch_texture">
<game_display stats="selected_tile" />
</button>
<panel src="panel" x="100%" y="50%" width="50%" height="120%"/>
<text text="TEAMS" x="88%" y="40"/>
<panel src="panel" x="50%" y="98%" width="120%" height="4%"/>
<panel src="happiness" x="3%" y="98%" width="%" height="3%"/>
<text text="100%" x="6%" y="98%" size="13" tooltip="The level of happiness of your students.\n" padding_x="17" tooltip_x="10" tooltip_y="5">
<game_display stats="happiness" />
</text>
<panel src="clown" x="10%" y="98%" width="%" height="3%" />
<text text="100%" x="13%" y="98%" size="13" tooltip="The level of stupidity of your students.\nThey start doing stupid things if you'are too kind with them.\n\nYou will loose if this stat reach 100%" padding_x="17" tooltip_x="10" tooltip_y="5">
<game_display stats="stupidity" />
</text>
</gc_entities>
</gc_scene>