mirror of
https://github.com/zoriya/My3D.git
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85 lines
4.6 KiB
Plaintext
85 lines
4.6 KiB
Plaintext
<gc_scene>
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<data>
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<sprite name="panel" src="assets/ui/panel.png" />
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<sprite name="check" src="assets/ui/check.png" />
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<sprite name="cross" src="assets/ui/cross.png" />
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<sprite name="front_panel" src="assets/ui/front_panel.png" />
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<sprite name="button_background" src="assets/ui/button_background.png" />
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<sprite name="happiness" src="assets/ui/happiness.png" />
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<sprite name="clown" src="assets/ui/clown.png" />
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<sprite name="tile_select" src="assets/ui/tile_select.png" />
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<sprite name="vertex_select" src="assets/ui/vertex_select.png" />
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<sprite name="up_down" src="assets/ui/up_down.png" />
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<sprite name="reset" src="assets/ui/reset.png" />
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<sprite name="rotate" src="assets/ui/rotate.png" />
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<sprite name="texture" src="assets/ui/texture.png" />
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<sprite name="cobblestone" src="assets/sprites/cobblestone.png" />
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<sprite name="comparator_on" src="assets/sprites/comparator_on.png" />
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<sprite name="mossy_cobblestone" src="assets/sprites/cobblestone_mossy.png" />
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<sprite name="command_block" src="assets/sprites/command_block.png" />
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<sprite name="black_background" src="assets/ui/black_background.png" />
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<sprite name="crafting_table" src="assets/sprites/crafting_table_top.png" />
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<sprite name="grass_top" src="assets/sprites/grass_top.png" />
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<sprite name="grass_side" src="assets/sprites/grass_side.png" />
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<music src="assets/musics/music.ogg"/>
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<font src="assets/fonts/roboto.ttf" />
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<tiles>
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<tile name="grass_top" />
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<tile name="cobblestone" />
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<tile name="comparator_on" />
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<tile name="crafting_table" />
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<tile name="mossy_cobblestone" />
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</tiles>
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</data>
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<gc_entities>
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<gc_entity>
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<clickable_component click="map_manage_click"/>
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<map_manager_component />
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<transform_component>
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<Position x="25" y="320" />
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<Size x="100000000" y="100000000" />
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</transform_component>
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<camerafollow_component />
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<vertex_component tilemap="prefabs/tilemap.gcmap" />
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<renderer vertex="tilemap">
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<Rect height="auto" width="auto" top="0" left="0" />
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</renderer>
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</gc_entity>
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<gc_entity>
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<game_manager happiness="50%" stupidity="0%" />
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<teams_component delay="10">
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<prefab src="prefabs/teams/forgot_register.gcprefab" height="20%" />
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<prefab src="prefabs/teams/absent.gcprefab" height="20%" />
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</teams_component>
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</gc_entity>
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<panel src="panel" x="7%" y="3%" width="37%" height="6%"/>
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<button sprite="tile_select" x="3%" y="3%" width="%" height="3%" tooltip="Select a tile." tooltip_x="5" tooltip_y="-5" size="15" click="tile_select" />
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<button sprite="vertex_select" x="7%" y="3%" width="%" height="3%" tooltip="Select a Vertex." tooltip_y="-5" size="15" click="vertex_select" />
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<button sprite="up_down" x="12%" y="3%" width="%" height="3%" tooltip="Move a tiles.\n - Up with left click.\n - Down with right click" tooltip_y="-15" size="15" click="up_down" />
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<button sprite="reset" x="15%" y="3%" width="%" height="3%" tooltip="Reset the height of a tile." tooltip_y="-5" size="15" click="reset" />
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<button sprite="rotate" x="19%" y="3%" width="%" height="3%" tooltip="Rotate a texture" tooltip_y="-5" size="15" click="rotate" />
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<button sprite="texture" x="23%" y="3%" width="%" height="3%" tooltip="Change the texture of a tile" tooltip_y="-5" size="15" click="texture" />
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<panel src="panel" x="30%" y="3%" width="%" height="6%"/>
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<button sprite="texture" x="30%" y="3%" width="%" height="3%" tooltip="Select the texture to draw." tooltip_y="-5" size="15" click="switch_texture">
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<game_display stats="selected_tile" />
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</button>
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<panel src="panel" x="100%" y="50%" width="50%" height="120%"/>
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<text text="TEAMS" x="88%" y="40"/>
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<panel src="panel" x="50%" y="98%" width="120%" height="4%"/>
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<panel src="happiness" x="3%" y="98%" width="%" height="3%"/>
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<text text="100%" x="6%" y="98%" size="13" tooltip="The level of happiness of your students.\n" padding_x="17" tooltip_x="10" tooltip_y="5">
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<game_display stats="happiness" />
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</text>
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<panel src="clown" x="10%" y="98%" width="%" height="3%" />
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<text text="100%" x="13%" y="98%" size="13" tooltip="The level of stupidity of your students.\nThey start doing stupid things if you'are too kind with them.\n\nYou will loose if this stat reach 100%" padding_x="17" tooltip_x="10" tooltip_y="5">
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<game_display stats="stupidity" />
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</text>
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</gc_entities>
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</gc_scene> |