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Making blurred background of the queue work with law width drawables.
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@@ -43,7 +43,7 @@ using TransportType = Android.Net.TransportType;
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namespace Opus
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{
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[Activity(Label = "Opus", MainLauncher = true, Icon = "@drawable/Icon", Theme = "@style/SplashScreen", ScreenOrientation = ScreenOrientation.Portrait, LaunchMode = LaunchMode.SingleTask)]
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[Activity(Label = "Opus", MainLauncher = true, Icon = "@drawable/Icon", Theme = "@style/SplashScreen", ScreenOrientation = ScreenOrientation.Portrait, LaunchMode = LaunchMode.SingleTask, ResizeableActivity = true)]
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[IntentFilter(new[] {Intent.ActionSend }, Categories = new[] { Intent.CategoryDefault }, DataHost = "www.youtube.com", DataMimeType = "text/*")]
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[IntentFilter(new[] {Intent.ActionSend }, Categories = new[] { Intent.CategoryDefault }, DataHost = "m.youtube.com", DataMimeType = "text/plain")]
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[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "audio/*", "application/ogg", "application/x-ogg", "application/itunes" })]
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@@ -556,7 +556,7 @@ namespace Opus
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{
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FindViewById<NestedScrollView>(Resource.Id.playerSheet).Visibility = ViewStates.Visible;
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FindViewById<NestedScrollView>(Resource.Id.playerSheet).TranslationY = 0;
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FindViewById<BottomNavigationView>(Resource.Id.bottomView).TranslationY = (int)(56 * Resources.DisplayMetrics.Density + 0.5f);
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FindViewById<BottomNavigationView>(Resource.Id.bottomView).TranslationY = DpToPx(56);
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FindViewById(Resource.Id.playerContainer).Alpha = 1;
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FindViewById(Resource.Id.smallPlayer).Alpha = 0;
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SheetBehavior.State = BottomSheetBehavior.StateExpanded;
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@@ -196,13 +196,20 @@ namespace Opus
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{
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try
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{
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//The width of the view in pixel (we'll multiply this by 0.75f because the drawer has a width of 75%)
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int width = (int)(albumArt.Width * (float)drawable.Height / albumArt.Height);
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//k is the coeficient to convert ImageView's size to Bitmap's size
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//We want to take the lower coeficient because if we take the higher, we will have a final bitmap larger than the initial one and we can't create pixels
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float k = Math.Min((float)drawable.Height / albumArt.Height, (float)drawable.Width / albumArt.Width);
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int width = (int)(albumArt.Width * k);
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int height = (int)(albumArt.Height * k);
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int dX = (int)((drawable.Width - width) * 0.5f);
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int dY = (int)((drawable.Height - height) * 0.5f);
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Console.WriteLine("&Drawable Info: Width: " + drawable.Width + " Height: " + drawable.Height);
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Console.WriteLine("&AlbumArt Info: Width: " + albumArt.Width + " Height: " + albumArt.Height);
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Console.WriteLine("&Blur Creation: Width: " + width + " dX: " + dX);
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Bitmap blured = Bitmap.CreateBitmap(drawable, dX, 0, (int)(width * 0.75f), drawable.Height);
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Console.WriteLine("&Blur Creation: Width: " + width + " Height: " + height + " dX: " + dX + " dY: " + dY);
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//The width of the view in pixel (we'll multiply this by 0.75f because the drawer has a width of 75%)
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Bitmap blured = Bitmap.CreateBitmap(drawable, dX, dY, (int)(width * 0.75f), height);
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Console.WriteLine("&BLured bitmap created");
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RenderScript rs = RenderScript.Create(MainActivity.instance);
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@@ -225,8 +232,8 @@ namespace Opus
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if (bar != null)
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{
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if(spBar == null)
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spBar = Activity.FindViewById<ProgressBar>(Resource.Id.spProgress);
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if (spBar == null)
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spBar = MainActivity.instance.FindViewById<ProgressBar>(Resource.Id.spProgress);
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if (current.IsLiveStream)
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{
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