Initial commit

This commit is contained in:
Anonymous Raccoon
2018-06-20 21:16:33 +02:00
commit c9e8b80a35
484 changed files with 70924 additions and 0 deletions

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[Ll]ibrary/
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[Oo]bj/
[Bb]uild/
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# Unity3D Generated File On Crash Reports
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using UnityEngine;
public class Builder : MonoBehaviour
{
public Transform player;
public GameObject wallObject;
public float speed = 3;
public float dashSpeed = 25;
public float offset = 0.3f;
public bool useTwitchVotes;
public Vector2 minPos
{
get
{
return Camera.main.ScreenToWorldPoint(new Vector3(useTwitchVotes ? 200 : 0, 0, 0));
}
}
public Vector2 maxPos
{
get
{
return Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));
}
}
private void Update()
{
if (Time.timeScale == 0)
return;
Vector3 movement = new Vector3(Input.GetAxis("Vertical") * Time.deltaTime * speed * -1, 0, Input.GetAxis("Horizontal") * Time.deltaTime * speed * -1);
if (transform.position.x > maxPos.x - offset && movement.z < 0)
movement.z = 0;
if (transform.position.x < minPos.x + offset && movement.z > 0)
movement.z = 0;
if (transform.position.y > maxPos.y - offset && movement.x < 0)
movement.x = 0;
if (transform.position.y < minPos.y + offset && movement.x > 0)
movement.x = 0;
transform.Translate(movement);
if (Input.GetButtonDown("Dash"))
{
Vector3 posDash = transform.position + new Vector3(movement.z * -1, movement.x * -1, 0) * dashSpeed;
if(PositionIsInBoundary(posDash))
transform.position = posDash;
}
if (Input.GetButtonDown("Wall"))
{
GameObject wall = Instantiate(wallObject, transform.position, Quaternion.identity);
wall.transform.LookAt(player);
}
}
private bool PositionIsInBoundary(Vector3 pos)
{
if (pos.x > maxPos.x - offset)
return false;
if (pos.x < minPos.x + offset)
return false;
if (pos.y > maxPos.y - offset)
return false;
if (pos.y < minPos.y + offset)
return false;
return true;
}
}

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using UnityEngine;
public class DeathDetector : MonoBehaviour
{
public GameObject DeathText;
private void OnCollisionEnter(Collision collision)
{
Destroy(collision.gameObject);
Time.timeScale = 0;
DeathText.SetActive(true);
}
}

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using System.Collections.Generic;
using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using System.Threading.Tasks;
public class EventManager : MonoBehaviour
{
public List<string> events;
private List<string> freeEvents;
public bool useTwitchVotes;
[Space]
public TextMeshProUGUI Status;
public TextMeshProUGUI Timer;
[Space]
public GameObject[] EventsName;
public GameObject[] sliders;
[Space]
public GameObject newEvent;
public TextMeshProUGUI newEventName;
public TextMeshProUGUI newEventInfo;
[Space]
[Space]
public GameObject player;
public Builder builder;
public Shooter shooter;
[Space]
public GameObject wall;
public GameObject fatWall;
private bool? eventStarted = false;
private float nextEvent = 10;
private const string Oauth = "oauth:zqmxv1c9gm0lqq6kmoz0gjfpbaiewn";
private void Update()
{
nextEvent -= Time.deltaTime;
if (nextEvent < 0 && eventStarted == false)
{
nextEvent = 18;
eventStarted = null;
if (useTwitchVotes)
{
RefreshEvent();
Status.text = "Vote End in:";
}
}
else if (nextEvent < 0 && eventStarted == null)
{
if(useTwitchVotes)
Status.text = "Event End in:";
print("Event");
eventStarted = true;
if (useTwitchVotes)
{
int selectedEvent = -1;
float maxValue = 0;
for (int i = 0; i < 3; i++)
{
if (maxValue < sliders[i].GetComponent<Slider>().value)
{
maxValue = sliders[i].GetComponent<Slider>().value;
selectedEvent = i;
}
}
ApplyEvent(EventsName[selectedEvent].GetComponent<TextMeshProUGUI>().text);
}
else
{
print("Apply");
ApplyEvent(events[Random.Range(0, events.Count - 1)]);
}
}
else if(nextEvent < 0 && eventStarted == true)
{
if(useTwitchVotes)
Status.text = "Next Vote in:";
nextEvent = Random.Range(10, 20);
eventStarted = false;
EndEvents();
}
if(useTwitchVotes)
Timer.text = ((int)nextEvent).ToString() + " seconds";
}
void RefreshEvent()
{
if (freeEvents == null || freeEvents.Count < 3)
freeEvents = events;
foreach(GameObject title in EventsName)
{
string eventName = freeEvents[Random.Range(0, freeEvents.Count - 1)];
freeEvents.Remove(eventName);
title.GetComponent<TextMeshProUGUI>().text = eventName;
}
foreach(GameObject slider in sliders)
{
slider.GetComponent<Slider>().value = .33f;
}
}
private async void ApplyEvent(string eventName)
{
print("Applying event");
newEventName.text = eventName;
newEventInfo.text = "comming in 3";
newEvent.SetActive(true);
await Task.Delay(1000);
newEventInfo.text = "comming in 2";
await Task.Delay(1000);
newEventInfo.text = "comming in 1";
await Task.Delay(1000);
newEventInfo.text = "";
switch (eventName)
{
case "FatWalls":
nextEvent = 15;
foreach (GameObject wall in GameObject.FindGameObjectsWithTag("Wall"))
wall.transform.localScale = new Vector3(wall.transform.localScale.x + .8f, 4, wall.transform.localScale.z);
builder.wallObject = fatWall;
break;
case "SlowTime":
Time.timeScale = .6f;
break;
case "FastShoot":
shooter.twitchModifier = 1.2f;
break;
}
await Task.Delay(1000);
newEvent.SetActive(false);
}
void EndEvents()
{
builder.wallObject = wall;
if(Time.timeScale != 0)
Time.timeScale = 1;
shooter.twitchModifier = 1;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LobbyManager : MonoBehaviour
{
public void PlayWithoutTwitch()
{
SceneManager.LoadScene(2);
}
}

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using UnityEngine;
using TMPro;
public class Restarter : MonoBehaviour
{
public static int Score = 0;
public GameObject score;
private float startTime;
private void OnEnable()
{
score.GetComponent<TextMeshProUGUI>().text = "Score: " + Score.ToString();
startTime = Time.realtimeSinceStartup;
}
private void Update()
{
if (Input.anyKey && startTime + .5f < Time.realtimeSinceStartup)
{
foreach (GameObject ammo in GameObject.FindGameObjectsWithTag("Ammo"))
Destroy(ammo);
foreach (GameObject wall in GameObject.FindGameObjectsWithTag("Wall"))
Destroy(wall);
Score = 0;
Time.timeScale = 1;
gameObject.SetActive(false);
}
}
}

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Assets/Scripts/Shooter.cs Normal file
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using UnityEngine;
public class Shooter : MonoBehaviour
{
public Transform player;
public GameObject ammoPrefab;
public float speed = .1f;
public float twitchModifier = 1;
private float cd = 0;
public float maxCD = 2;
public bool useTwitchVotes;
public Vector2 minPos
{
get
{
return Camera.main.ScreenToWorldPoint(new Vector3(useTwitchVotes ? 200 : 0, 0, 0));
}
}
public Vector2 maxPos
{
get
{
return Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));
}
}
private void Update()
{
cd -= Time.deltaTime;
if(cd <= 0)
{
cd = Random.Range(0, maxCD);
Vector3 position = new Vector3(Random.Range(minPos.x, maxPos.x), Random.Range(minPos.y, maxPos.y), -1);
if((position.x != minPos.x || position.x != maxPos.x) && (position.y != minPos.y && position.y != maxPos.y))
{
int id = Random.Range(0, 4);
switch (id)
{
case 0:
position.x = minPos.x;
break;
case 1:
position.x = maxPos.x;
break;
case 2:
position.y = minPos.y;
break;
case 3:
position.y = maxPos.y;
break;
}
}
GameObject ammo = Instantiate(ammoPrefab, position, Quaternion.identity);
ammo.transform.LookAt(player);
ammo.GetComponent<Rigidbody>().velocity = ammo.transform.forward * speed * twitchModifier * Vector3.Distance(ammo.transform.position, player.position);
}
}
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using System.Collections;
using UnityEngine;
public class WallCollider : MonoBehaviour
{
public int hp = 2;
public int destroyTime = 5;
private void Start()
{
destroyTime -= GameObject.FindGameObjectsWithTag("Wall").Length;
destroyTime = Mathf.Clamp(destroyTime, 1, 5);
StartCoroutine("Unspawn");
}
private IEnumerator Unspawn()
{
yield return new WaitForSeconds(destroyTime);
Destroy(gameObject);
}
private void OnCollisionEnter(Collision collision)
{
Destroy(collision.gameObject);
hp--;
Restarter.Score++;
if(hp == 0)
Destroy(gameObject);
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