From 45de2dd37779de919a69aa58b37a5224e4a93eba Mon Sep 17 00:00:00 2001 From: Anonymous Raccoon <32224410+AnonymusRaccoon@users.noreply.github.com> Date: Sat, 24 Mar 2018 14:17:46 +0100 Subject: [PATCH] Changing some values --- Assets/Prefabs/Network Prefabs/LobbyPlayer.prefab | 3 ++- Assets/Script/PlayerMovement.cs | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/Assets/Prefabs/Network Prefabs/LobbyPlayer.prefab b/Assets/Prefabs/Network Prefabs/LobbyPlayer.prefab index 6cdf588..3829576 100644 --- a/Assets/Prefabs/Network Prefabs/LobbyPlayer.prefab +++ b/Assets/Prefabs/Network Prefabs/LobbyPlayer.prefab @@ -149,10 +149,11 @@ MonoBehaviour: channeling: 0 largeProjectile: {fileID: 1725627401684318, guid: 3bdc9aa7fe5b6c44dbb49a2ea88300f9, type: 2} - lProjSpeed: 8 + lProjSpeed: 4 swapProjectile: {fileID: 1815375947999032, guid: 7bf1981eaa398fe4cb42878b4cd942cc, type: 2} SwapProjSpeed: 25 + largeDamper: 200 setuped: 0 gameIsRunning: 0 topLeftDeath: {x: 0, y: 0, z: 0} diff --git a/Assets/Script/PlayerMovement.cs b/Assets/Script/PlayerMovement.cs index 17abefe..9bae10c 100644 --- a/Assets/Script/PlayerMovement.cs +++ b/Assets/Script/PlayerMovement.cs @@ -379,7 +379,7 @@ public class PlayerMovement : MonoBehaviour //Hook if (hookType != HookType.None) { - if (!Input.GetKey(HookKey) || (objectHooked == null && hookType == HookType.SmallProjectile)) + if (!Input.GetKey(HookKey) || (objectHooked == null && (hookType == HookType.SmallProjectile || hookType == HookType.LargeProjectile))) { Destroy(hook); SpringJoint spring = GetComponent();