using UnityEngine; public class GameDoneManager : MonoBehaviour { public GameObject SeeMoreStats; public GameObject GameDone; public void SeeMoreStatsBack () { GameDone.SetActive(true); SeeMoreStats.SetActive(false); } public void SeeMoreStatsButton () { SeeMoreStats.SetActive(true); GameDone.SetActive(false); } public void PlayAgain () { Destroy(GameDone.transform.parent); } }