using UnityEngine.UI; using UnityEngine; public class HealthText : MonoBehaviour { public Slider slider; public Transform noHandle; public Transform Handle; public void ValueChange() { GetComponent().text = slider.value.ToString() + "/" + slider.maxValue.ToString() + " Hp"; if(slider.value/slider.maxValue <= 0.25) { transform.SetParent(noHandle); } else { transform.SetParent(Handle); transform.localPosition = new Vector3(-56.1f, 5.7f, 0); } } }