using System.Collections; using System.Collections.Generic; using UnityEngine.Networking; using UnityEngine; public class playerStats : NetworkBehaviour { [SyncVar] public int Kills = 0; [SyncVar] public int Deaths = 0; [SyncVar] public int DamageTaken = 0; [SyncVar] public int DamageDealt = 0; [SyncVar] public int KillStreak; [SyncVar] public int BestKillStreak = 0; }