Files
Anonymous Raccoon bcfac0a90b Reuploading project
2018-03-04 01:11:29 +01:00

145 lines
4.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine.UI;
using UnityEngine;
public class Stats : MonoBehaviour {
private string statsFile = Directory.GetCurrentDirectory() + "/Stats.txt"; //A modifier aussi dans le FPSManager
private List<string> statsLine = new List<string>();
[SerializeField]
private GameObject Kills;
[SerializeField]
private GameObject Deaths;
[SerializeField]
private GameObject GamePlayed;
[SerializeField]
private GameObject Wins;
[SerializeField]
private GameObject Loses;
[SerializeField]
private GameObject MinutesPlayed;
[SerializeField]
private GameObject Skills;
[SerializeField]
private GameObject LastKill;
[SerializeField]
private GameObject LastDeaths;
[SerializeField]
private GameObject LastDamageDealt;
[SerializeField]
private GameObject LastDamageTaken;
[SerializeField]
private GameObject LastKillStreak;
private void Start()
{
if (File.Exists(statsFile))
{
foreach (string line in File.ReadAllLines(statsFile))
{
statsLine.Add(line);
}
LoadConfig(statsLine.ToArray());
}
else
{
string[] defaultConfig = new string[12];
defaultConfig[0] = "Kills = 0";
defaultConfig[1] = "Deaths = 0";
defaultConfig[2] = "GamePlayed = 0";
defaultConfig[3] = "Wins = 0";
defaultConfig[4] = "Loses = 0";
defaultConfig[5] = "MinutesPlayed = 0";
defaultConfig[6] = "Skills = 0";
defaultConfig[7] = "LastKill = 0";
defaultConfig[8] = "LastDeaths = 0";
defaultConfig[9] = "LastDamageDealt = 0";
defaultConfig[10] = "LastDamageTaken = 0";
defaultConfig[11] = "LastKillStreak = 0";
File.WriteAllLines(statsFile, defaultConfig);
foreach (string line in File.ReadAllLines(statsFile))
{
statsLine.Add(line);
}
LoadConfig(statsLine.ToArray());
}
}
public void ExternLoadConfig ()
{
foreach (string line in File.ReadAllLines(statsFile))
{
statsLine.Add(line);
}
LoadConfig(statsLine.ToArray());
}
void LoadConfig(string[] lines)
{
foreach (string line in lines)
{
string command = line.Substring(0, line.IndexOf("=") - 1);
string value = line.Substring(line.IndexOf("=") + 2, line.Length - line.IndexOf("=") - 2);
switch (command)
{
case "Kills":
Kills.GetComponent<Text> ().text = value;
break;
case "Deaths":
Deaths.GetComponent<Text>().text = value;
break;
case "GamePlayed":
GamePlayed.GetComponent<Text>().text = value;
break;
case "Wins":
Wins.GetComponent<Text>().text = value;
break;
case "Loses":
Loses.GetComponent<Text>().text = value;
break;
case "MinutesPlayed":
MinutesPlayed.GetComponent<Text>().text = value;
break;
case "Skills":
Skills.GetComponent<Text>().text = value;
break;
case "LastKill":
LastKill.GetComponent<Text>().text = value;
break;
case "LastDeaths":
LastDeaths.GetComponent<Text>().text = value;
break;
case "LastDamageDealt":
LastDamageDealt.GetComponent<Text>().text = value;
break;
case "LastDamageTaken":
LastDamageTaken.GetComponent<Text>().text = value;
break;
case "LastKillStreak":
LastKillStreak.GetComponent<Text>().text = value;
break;
}
}
}
void UpdateConfig(string needChange, string value)
{
string[] readFile = File.ReadAllLines(statsFile);
int i = -1;
foreach (string line in readFile)
{
i++;
string command = line.Substring(0, line.IndexOf("=") - 1);
if (command == needChange)
{
readFile[i] = needChange + " = " + value;
File.WriteAllLines(statsFile, readFile);
return;
}
}
}
}