Files
Skillfight/Assembly-CSharp.csproj
2017-12-25 23:09:21 +01:00

231 lines
17 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{8DDA3C07-2B81-F874-E0B3-B75E6AC21673}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_5_6_1;UNITY_5_6;UNITY_5;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;ENABLE_VIDEO;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;CROSS_PLATFORM_INPUT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>E:/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Script\Account\Chat.cs" />
<Compile Include="Assets\Script\Account\Friends.cs" />
<Compile Include="Assets\Script\Account\Group.cs" />
<Compile Include="Assets\Script\Account\Login.cs" />
<Compile Include="Assets\Script\Account\LoginError.cs" />
<Compile Include="Assets\Script\Account\LoginTab.cs" />
<Compile Include="Assets\Script\Account\MatchMaker.cs" />
<Compile Include="Assets\Script\Account\PartyShow.cs" />
<Compile Include="Assets\Script\Account\Register.cs" />
<Compile Include="Assets\Script\Account\RequestReader.cs" />
<Compile Include="Assets\Script\Account\SqlManager.cs" />
<Compile Include="Assets\Script\Brightness\Brightness.cs" />
<Compile Include="Assets\Script\Manager\CustomGame.cs" />
<Compile Include="Assets\Script\Manager\CustomGameNetworker.cs" />
<Compile Include="Assets\Script\Manager\EventManager.cs" />
<Compile Include="Assets\Script\Manager\FFAManager.cs" />
<Compile Include="Assets\Script\Manager\GameDoneManager.cs" />
<Compile Include="Assets\Script\Manager\GameManager.cs" />
<Compile Include="Assets\Script\Manager\GameReference.cs" />
<Compile Include="Assets\Script\Manager\KeyManager.cs" />
<Compile Include="Assets\Script\Others\AntiCloneGameObject.cs" />
<Compile Include="Assets\Script\Others\AntiCloneNetworkManager.cs" />
<Compile Include="Assets\Script\Others\CamAntiClone.cs" />
<Compile Include="Assets\Script\Others\CamDestroy.cs" />
<Compile Include="Assets\Script\Others\ClosePopUp.cs" />
<Compile Include="Assets\Script\Others\Graphic.cs" />
<Compile Include="Assets\Script\Others\HealthText.cs" />
<Compile Include="Assets\Script\Others\JoiningLobby.cs" />
<Compile Include="Assets\Script\Others\KeybindMenu.cs" />
<Compile Include="Assets\Script\Others\MainMenu.cs" />
<Compile Include="Assets\Script\Others\NameUpdater.cs" />
<Compile Include="Assets\Script\Others\Pause.cs" />
<Compile Include="Assets\Script\Others\Pseudo.cs" />
<Compile Include="Assets\Script\Others\RightClickFriends.cs" />
<Compile Include="Assets\Script\Others\RightClickRemove.cs" />
<Compile Include="Assets\Script\Others\SkillSet.cs" />
<Compile Include="Assets\Script\Others\Stats.cs" />
<Compile Include="Assets\Script\Others\mouseOver.cs" />
<Compile Include="Assets\Script\Others\setStatWhenGameStop.cs" />
<Compile Include="Assets\Script\Player\FirstPersonController.cs" />
<Compile Include="Assets\Script\Player\Hp.cs" />
<Compile Include="Assets\Script\Player\MouseLook.cs" />
<Compile Include="Assets\Script\Player\SetupLocalPlayer.cs" />
<Compile Include="Assets\Script\Player\Specific Game\FFAplayerPoint.cs" />
<Compile Include="Assets\Script\Player\SyncPosition.cs" />
<Compile Include="Assets\Script\Player\cgConnect.cs" />
<Compile Include="Assets\Script\Player\playerStats.cs" />
<Compile Include="Assets\Script\Skills\Abilities.cs" />
<Compile Include="Assets\Script\Skills\AbilitiesNetworker.cs" />
<Compile Include="Assets\Script\Skills\Basic Abilities\LongRange.cs" />
<Compile Include="Assets\Script\Skills\Basic Abilities\Melee.cs" />
<Compile Include="Assets\Script\Skills\Basic Abilities\MidRange.cs" />
<Compile Include="Assets\Script\Skills\Other Abilities\Dash.cs" />
<Compile Include="Assets\Script\Skills\Other Abilities\Invisibility.cs" />
<Compile Include="Assets\Script\Skills\Other Abilities\TpShortRange.cs" />
<Compile Include="Assets\Script\Skills\Skill Callback\CoconutDestroy.cs" />
<Compile Include="Assets\Script\Useless\HostMigration.cs" />
<Compile Include="Assets\Script\Useless\Mouse.cs" />
<Compile Include="Assets\Script\Useless\Movement.cs" />
<Compile Include="Assets\Script\Useless\SceneObjectVisibility.cs" />
<None Include="Assets\Standard Assets\Effects\GlassRefraction\Shaders\GlassStainedBumpDistort.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlendOneOne.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseEffectShaderRGB.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonBasic.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\SeparableWeightedBlurDof34.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ShowAlphaChannel.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SunShaftsComposite.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionCurves.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ScreenSpaceAmbientObscurance.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\NFAA.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ScreenSpaceRaytrace.cginc" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\TiltShiftHdrLensBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\VignetteShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfFieldScatter.shader" />
<None Include="Assets\Standard Assets\Effects\TessellationShaders\Shaders\BumpedSpecularSmooth.shader" />
<None Include="Assets\Standard Assets\Effects\Projectors\Guidelines.txt" />
<None Include="Assets\Script\Brightness\BrightnessEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\MotionBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MobileBloom.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\MinMaxReduction.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\SSAA.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\RadialBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfFieldDX11.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ContrastComposite.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAAPreset3.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\FisheyeShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Apply.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\frag_ao.cginc" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonBasicOutline.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfField34.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MobileBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SSAOShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ConvertDepth.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionCurvesSimple.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseEffectShaderYUV.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\CreaseApply.shader" />
<None Include="Assets\Fonts\OpenSans\License!.txt" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ChromaticAberrationShader.shader" />
<None Include="Assets\Standard Assets\CrossPlatformInput\CrossPlatformInputGuidelines.txt" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\GlobalFog.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonLitOutline.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Luminance.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonLit.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionSelective.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\Bokeh34.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\CameraMotionBlurDX11.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\SeparableBlurPlus.shader" />
<None Include="Assets\Standard Assets\Effects\Projectors\Shaders\ProjectorLight.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MultiPassHollywoodFlares.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\BlurEffectConeTaps.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\CameraMotionBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\DLAA.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseAndGrainDX11.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BrightPassFilter2.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\SeparableBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\MotionBlurClear.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\GrayscaleEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SepiaToneEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\TwirlEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\VortexEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Adaptation.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseAndGrain.shader" />
<None Include="Assets\Standard Assets\Effects\Projectors\Shaders\ProjectorMultiply.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\VignettingShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BrightPassFilter.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAA2.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrection3DLut.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\LensFlareCreate.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\EdgeDetectNormals.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\PrepareSunShaftsBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\Blend.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\BlendModesOverlay.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SimpleClear.shader" />
<None Include="Assets\Standard Assets\Effects\TessellationShaders\Shaders\BumpedSpecularDisplacement.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAA3Console.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAAPreset2.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlurAndFlares.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlendForBloom.shader" />
<Reference Include="UnityEngine.UI">
<HintPath>E:/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>E:/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>E:/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>E:/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>E:/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HoloLens">
<HintPath>E:/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VR">
<HintPath>E:/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>E:/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Common">
<HintPath>E:/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Common.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{E4AFFAA9-31F8-4359-9451-74EA72142EFF}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>