Files
Skillfight/Client-Side/Assets/Script/Player/playerStats.cs
T
Anonymous Raccoon bcfac0a90b Reuploading project
2018-03-04 01:11:29 +01:00

21 lines
425 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;
using UnityEngine;
public class playerStats : NetworkBehaviour {
[SyncVar]
public int Kills = 0;
[SyncVar]
public int Deaths = 0;
[SyncVar]
public int DamageTaken = 0;
[SyncVar]
public int DamageDealt = 0;
[SyncVar]
public int KillStreak;
[SyncVar]
public int BestKillStreak = 0;
}