Files
Skillfight/Client-Side/Assets/Script/Useless/HostMigration.cs
T
Anonymous Raccoon bcfac0a90b Reuploading project
2018-03-04 01:11:29 +01:00

40 lines
987 B
C#

// using System.Collections;
// using UnityEngine.Networking;
// using UnityEngine;
// public class HostMigration : NetworkBehaviour {
// [SerializeField]
// private GameObject prefab;
// public void OnServerHostShutdown ()
// {
// Network.Player[] netPlayers = Network.connections;
// float minPing = 5000;
// Network.Player newHost = null;
// foreach(Network.Player netPlayer in netPlayers)
// {
// if (Network.GetAveragePing(netPlayer) < minPing)
// {
// minPing = Network.GetAveragePing(netPlayer);
// newHost = netPlayer;
// }
// }
// if (netPlayer.isLocalPlayer)
// {
// Network.InitializeServer (8, 7777, true);
// }
// else
// {
// Network.Connect(newHost.ipAddress, 7777);
// CmdAddPlayer (netPlayer);
// }
// }
// [Command]
// private void CmdAddPlayer (NetworkPlayer netPlayer)
// {
// GameObject player = GameObject.Instantiate(player);
// NetworkServer.AddPlayerForConnection(nePlayer, player);
// }
// }