diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index f706736..df4d743 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -579,11 +579,10 @@ GameObject: m_Component: - component: {fileID: 38587289} - component: {fileID: 38587292} - - component: {fileID: 38587291} - component: {fileID: 38587290} m_Layer: 8 m_Name: SacrificeEnd - m_TagString: Teleporter + m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 @@ -626,18 +625,6 @@ BoxCollider2D: serializedVersion: 2 m_Size: {x: 2, y: 2} m_EdgeRadius: 0 ---- !u!114 &38587291 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - m_GameObject: {fileID: 38587288} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 00a9d1cbc15b952478f37829f27ce0db, type: 3} - m_Name: - m_EditorClassIdentifier: - destination: {fileID: 3538599} --- !u!212 &38587292 SpriteRenderer: m_ObjectHideFlags: 0 @@ -2599,8 +2586,8 @@ Transform: m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 361573701} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: 3.5, z: 10} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalPosition: {x: 0, y: 0.17, z: 10} + m_LocalScale: {x: 0.8, y: 0.8, z: 0.8} m_Children: - {fileID: 848359767} - {fileID: 1317735112} @@ -14909,7 +14896,7 @@ MonoBehaviour: m_EditorClassIdentifier: index: -1 dialog: - - GG you just finished the first level good luck for other + - GG you just finished the first level. See you at the game release. --- !u!61 &2047637162 BoxCollider2D: m_ObjectHideFlags: 0 diff --git a/Assets/Script/PlayerMovement.cs b/Assets/Script/PlayerMovement.cs index 4077668..400406c 100644 --- a/Assets/Script/PlayerMovement.cs +++ b/Assets/Script/PlayerMovement.cs @@ -102,6 +102,7 @@ public class PlayerMovement : MonoBehaviour rb = GetComponent(); collider = GetComponentInChildren(); checkPoint = transform.position; + sacrified.Add(Personalty.Parry); } private bool IsGrounded