From d804361670b651cb5f8b7a21b41e1c2e9ab23b9a Mon Sep 17 00:00:00 2001
From: Tristan Roux
Date: Sat, 1 Dec 2018 11:57:56 +0100
Subject: [PATCH] Adding some powers and changing .Net version.
---
Assets/Scenes/SampleScene.unity | 374 +++++++++++++++++++++++++-
Assets/Script/PlayerMovement.cs | 123 ++++++++-
ProjectSettings/InputManager.asset | 218 +++------------
ProjectSettings/ProjectSettings.asset | 2 +-
ProjectSettings/ProjectVersion.txt | 2 +-
5 files changed, 522 insertions(+), 197 deletions(-)
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index bffeff2..d6ee9b2 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -122,9 +122,11 @@ GameObject:
m_Component:
- component: {fileID: 183430350}
- component: {fileID: 183430349}
- - component: {fileID: 183430348}
- component: {fileID: 183430347}
+ - component: {fileID: 183430348}
- component: {fileID: 183430346}
+ - component: {fileID: 183430351}
+ - component: {fileID: 183430352}
m_Layer: 8
m_Name: Player
m_TagString: Untagged
@@ -170,10 +172,19 @@ MonoBehaviour:
m_EditorClassIdentifier:
speed: 5
jumpForce: 10
+ jumpDownForce: 3
groundDistance: 0.8
- groundMask:
+ objectMask:
serializedVersion: 2
m_Bits: 55
+ doubleJumpForce: 8
+ hasDoubleJump: 1
+ runnerSpeed: 1.5
+ distanceJoint: {fileID: 183430351}
+ hookDistance: 5
+ hookRenderer: {fileID: 1872833097}
+ hooked: 0
+ personalty: 0
--- !u!50 &183430348
Rigidbody2D:
serializedVersion: 4
@@ -184,8 +195,8 @@ Rigidbody2D:
m_BodyType: 0
m_Simulated: 1
m_UseFullKinematicContacts: 0
- m_UseAutoMass: 1
- m_Mass: 1.3172154
+ m_UseAutoMass: 0
+ m_Mass: 1.5
m_LinearDrag: 0
m_AngularDrag: 0.05
m_GravityScale: 1
@@ -251,8 +262,118 @@ Transform:
m_LocalScale: {x: 5.7385, y: 5.7385, z: 5.7385}
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 3
+ m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!232 &183430351
+DistanceJoint2D:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 183430345}
+ m_Enabled: 0
+ serializedVersion: 4
+ m_EnableCollision: 1
+ m_ConnectedRigidBody: {fileID: 0}
+ m_BreakForce: Infinity
+ m_BreakTorque: Infinity
+ m_AutoConfigureConnectedAnchor: 0
+ m_Anchor: {x: 0, y: 0}
+ m_ConnectedAnchor: {x: 0, y: 0}
+ m_AutoConfigureDistance: 0
+ m_Distance: 3
+ m_MaxDistanceOnly: 1
+--- !u!120 &183430352
+LineRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 183430345}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_MotionVectors: 0
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 0
+ m_RenderingLayerMask: 4294967295
+ m_Materials:
+ - {fileID: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 0
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_Positions:
+ - {x: 0, y: 0, z: 0}
+ - {x: 0, y: 0, z: 1}
+ m_Parameters:
+ serializedVersion: 2
+ widthMultiplier: 1
+ widthCurve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 1
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ colorGradient:
+ serializedVersion: 2
+ key0: {r: 0, g: 1, b: 0.19680667, a: 1}
+ key1: {r: 0, g: 0.6132076, b: 0.1925895, a: 1}
+ key2: {r: 0, g: 0, b: 0, a: 0}
+ key3: {r: 0, g: 0, b: 0, a: 0}
+ key4: {r: 0, g: 0, b: 0, a: 0}
+ key5: {r: 0, g: 0, b: 0, a: 0}
+ key6: {r: 0, g: 0, b: 0, a: 0}
+ key7: {r: 0, g: 0, b: 0, a: 0}
+ ctime0: 0
+ ctime1: 65535
+ ctime2: 0
+ ctime3: 0
+ ctime4: 0
+ ctime5: 0
+ ctime6: 0
+ ctime7: 0
+ atime0: 0
+ atime1: 65535
+ atime2: 0
+ atime3: 0
+ atime4: 0
+ atime5: 0
+ atime6: 0
+ atime7: 0
+ m_Mode: 0
+ m_NumColorKeys: 2
+ m_NumAlphaKeys: 2
+ numCornerVertices: 0
+ numCapVertices: 0
+ alignment: 0
+ textureMode: 0
+ generateLightingData: 0
+ m_UseWorldSpace: 1
+ m_Loop: 0
--- !u!1 &519420028
GameObject:
m_ObjectHideFlags: 0
@@ -330,6 +451,128 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1128696812
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1128696815}
+ - component: {fileID: 1128696814}
+ - component: {fileID: 1128696813}
+ - component: {fileID: 1128696816}
+ m_Layer: 0
+ m_Name: New Sprite (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!50 &1128696813
+Rigidbody2D:
+ serializedVersion: 4
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1128696812}
+ m_BodyType: 1
+ m_Simulated: 0
+ m_UseFullKinematicContacts: 0
+ m_UseAutoMass: 0
+ m_Mass: 1
+ m_LinearDrag: 0
+ m_AngularDrag: 0.05
+ m_GravityScale: 1
+ m_Material: {fileID: 0}
+ m_Interpolate: 0
+ m_SleepingMode: 1
+ m_CollisionDetection: 0
+ m_Constraints: 0
+--- !u!212 &1128696814
+SpriteRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1128696812}
+ m_Enabled: 1
+ m_CastShadows: 0
+ m_ReceiveShadows: 0
+ m_DynamicOccludee: 1
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RenderingLayerMask: 4294967295
+ m_Materials:
+ - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 0
+ m_SelectedEditorRenderState: 0
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_FlipX: 0
+ m_FlipY: 0
+ m_DrawMode: 0
+ m_Size: {x: 0.16, y: 0.16}
+ m_AdaptiveModeThreshold: 0.5
+ m_SpriteTileMode: 0
+ m_WasSpriteAssigned: 1
+ m_MaskInteraction: 0
+ m_SpriteSortPoint: 0
+--- !u!4 &1128696815
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1128696812}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -2.34, y: 0.44, z: -0.013522891}
+ m_LocalScale: {x: 10.712, y: 10.712, z: 10.712}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 3
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!61 &1128696816
+BoxCollider2D:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1128696812}
+ m_Enabled: 1
+ m_Density: 1
+ m_Material: {fileID: 0}
+ m_IsTrigger: 0
+ m_UsedByEffector: 0
+ m_UsedByComposite: 0
+ m_Offset: {x: 0, y: 0}
+ m_SpriteTilingProperty:
+ border: {x: 0.049999997, y: 0.049999997, z: 0.049999997, w: 0.049999997}
+ pivot: {x: 0.5, y: 0.5}
+ oldSize: {x: 0.16, y: 0.16}
+ newSize: {x: 0.16, y: 0.16}
+ adaptiveTilingThreshold: 0.5
+ drawMode: 0
+ adaptiveTiling: 0
+ m_AutoTiling: 0
+ serializedVersion: 2
+ m_Size: {x: 0.16, y: 0.16}
+ m_EdgeRadius: 0
--- !u!1 &1282951307
GameObject:
m_ObjectHideFlags: 0
@@ -459,3 +702,124 @@ BoxCollider2D:
serializedVersion: 2
m_Size: {x: 0.16, y: 0.16}
m_EdgeRadius: 0
+--- !u!1 &1872833096
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1872833098}
+ - component: {fileID: 1872833097}
+ m_Layer: 8
+ m_Name: HookRenderer
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!120 &1872833097
+LineRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1872833096}
+ m_Enabled: 0
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_MotionVectors: 0
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 0
+ m_RenderingLayerMask: 4294967295
+ m_Materials:
+ - {fileID: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 0
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_Positions:
+ - {x: 0, y: 0, z: 0}
+ - {x: 0, y: 0, z: 1}
+ m_Parameters:
+ serializedVersion: 2
+ widthMultiplier: 1
+ widthCurve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 1
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ colorGradient:
+ serializedVersion: 2
+ key0: {r: 0, g: 1, b: 0.19680667, a: 1}
+ key1: {r: 0, g: 0.6132076, b: 0.1925895, a: 1}
+ key2: {r: 0, g: 0, b: 0, a: 0}
+ key3: {r: 0, g: 0, b: 0, a: 0}
+ key4: {r: 0, g: 0, b: 0, a: 0}
+ key5: {r: 0, g: 0, b: 0, a: 0}
+ key6: {r: 0, g: 0, b: 0, a: 0}
+ key7: {r: 0, g: 0, b: 0, a: 0}
+ ctime0: 0
+ ctime1: 65535
+ ctime2: 0
+ ctime3: 0
+ ctime4: 0
+ ctime5: 0
+ ctime6: 0
+ ctime7: 0
+ atime0: 0
+ atime1: 65535
+ atime2: 0
+ atime3: 0
+ atime4: 0
+ atime5: 0
+ atime6: 0
+ atime7: 0
+ m_Mode: 0
+ m_NumColorKeys: 2
+ m_NumAlphaKeys: 2
+ numCornerVertices: 0
+ numCapVertices: 0
+ alignment: 0
+ textureMode: 0
+ generateLightingData: 0
+ m_UseWorldSpace: 1
+ m_Loop: 0
+--- !u!4 &1872833098
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1872833096}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 4
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
diff --git a/Assets/Script/PlayerMovement.cs b/Assets/Script/PlayerMovement.cs
index b7b4b9e..bc522f9 100644
--- a/Assets/Script/PlayerMovement.cs
+++ b/Assets/Script/PlayerMovement.cs
@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
+using System.Threading.Tasks;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
@@ -9,8 +10,27 @@ public class PlayerMovement : MonoBehaviour
public float jumpForce = 10;
public float jumpDownForce = 3;
public float groundDistance = 0.8f;
- public LayerMask groundMask;
+ public int flip = 1;
+ public LayerMask objectMask;
+ [Space]
+ [Header("Double Jump")]
+ public float doubleJumpForce = 8;
+ public bool hasDoubleJump = true;
+
+ [Space]
+ [Header("Runner")]
+ public float runnerSpeed = 1.5f;
+
+ [Space]
+ [Header("Hook")]
+ public DistanceJoint2D distanceJoint;
+ public float hookDistance = 5;
+ public LineRenderer hookRenderer;
+ public bool hooked = false;
+
+ [Space]
+ public Personalty personalty;
private bool isJumping = false;
private Rigidbody2D rb;
@@ -24,7 +44,7 @@ public class PlayerMovement : MonoBehaviour
{
get
{
- if (Physics2D.Raycast(transform.position, Vector2.down, groundDistance, groundMask))
+ if (Physics2D.Raycast(transform.position, Vector2.down, groundDistance, objectMask))
return true;
return false;
@@ -33,18 +53,103 @@ public class PlayerMovement : MonoBehaviour
void Update ()
{
- rb.velocity = new Vector3(Input.GetAxis("Horizontal") * speed, rb.velocity.y, 0);
+ //Basic movements and runner
+ if(Mathf.Abs(Input.GetAxis("Horizontal")) > 0.2f)
+ flip = Input.GetAxis("Horizontal") > 0 ? 1 : -1;
- if (Input.GetButtonDown("Jump") && IsGrounded)
+ if (!hooked)
{
- rb.AddForce(new Vector2(0, jumpForce), ForceMode2D.Impulse);
- isJumping = true;
+ rb.velocity = new Vector3(Input.GetAxis("Horizontal") * speed * (personalty == Personalty.Run ? runnerSpeed : 1), rb.velocity.y, 0);
+
+ if (Input.GetButtonDown("Jump") && IsGrounded)
+ {
+ rb.AddForce(new Vector2(0, jumpForce), ForceMode2D.Impulse);
+ isJumping = true;
+ }
+
+ if (Input.GetButtonUp("Jump") && rb.velocity.y > 0.8f && !IsGrounded && isJumping)
+ {
+ isJumping = false;
+ rb.velocity = new Vector2(rb.velocity.x, 0);
+ rb.AddForce(new Vector2(0, -jumpDownForce * rb.velocity.y / 9), ForceMode2D.Impulse);
+ }
}
- if (Input.GetButtonUp("Jump") && rb.velocity.y > 0.8f && !IsGrounded && isJumping)
+ //Personality Switch
+ //if (Input.GetButtonDown("SwitchMenu"))
+ //{
+
+ //}
+ //else if (Input.GetButtonUp("SwitchMenu"))
+ //{
+
+ //}
+
+ //Double Jump
+ if (personalty == Personalty.DoubleJump && Input.GetButtonDown("Jump") && hasDoubleJump && !IsGrounded)
{
- isJumping = false;
- rb.AddForce(new Vector2(0, -jumpDownForce * rb.velocity.y / 5), ForceMode2D.Impulse);
+ rb.AddForce(new Vector2(0, doubleJumpForce), ForceMode2D.Impulse);
+ hasDoubleJump = false;
}
+
+ //Hook
+ if(personalty == Personalty.Hook)
+ {
+ CalculateHook();
+ }
+ if (hooked)
+ hookRenderer.SetPosition(0, transform.position);
}
+
+ private async void CalculateHook()
+ {
+ if (Input.GetButtonDown("Action"))
+ {
+ RaycastHit2D hit = Physics2D.Raycast(transform.position, GetDirection(), hookDistance, objectMask);
+ if (hit.collider != null)
+ {
+ hooked = true;
+ distanceJoint.connectedAnchor = hit.point;
+ distanceJoint.distance = Vector3.Distance(hit.point, transform.position);
+ distanceJoint.enabled = true;
+
+ hookRenderer.SetPositions(new Vector3[] { transform.position, hit.point });
+ hookRenderer.enabled = true;
+ }
+ else
+ {
+ hookRenderer.SetPositions(new Vector3[] { transform.position, transform.position + GetDirection() * hookDistance });
+ hookRenderer.enabled = true;
+ await Task.Delay(100);
+ hookRenderer.enabled = true;
+ }
+ }
+ if (Input.GetButtonUp("Action"))
+ {
+ distanceJoint.enabled = false;
+ hooked = false;
+ }
+ }
+
+
+ private void OnCollisionEnter2D(Collision2D collision)
+ {
+ if(IsGrounded)
+ hasDoubleJump = true;
+ }
+
+ private Vector3 GetDirection()
+ {
+ float Horizontal = Input.GetAxis("Horizontal");
+ float Vertical = Input.GetAxis("Vertical");
+
+ //if (Horizontal == 0)
+ // Horizontal = 1 * flip;
+ if (Vertical == 0)
+ Vertical = 1 * flip;
+
+ return new Vector3(Horizontal, Vertical, 0).normalized;
+ }
}
+
+public enum Personalty { Normal, DoubleJump, Run, Hook }
diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset
index 17c8f53..cd4f168 100644
--- a/ProjectSettings/InputManager.asset
+++ b/ProjectSettings/InputManager.asset
@@ -21,6 +21,22 @@ InputManager:
type: 0
axis: 0
joyNum: 0
+ - serializedVersion: 3
+ m_Name: Horizontal
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton:
+ altNegativeButton:
+ altPositiveButton:
+ gravity: 3
+ dead: 0.001
+ sensitivity: 3
+ snap: 1
+ invert: 0
+ type: 2
+ axis: 0
+ joyNum: 0
- serializedVersion: 3
m_Name: Vertical
descriptiveName:
@@ -33,18 +49,34 @@ InputManager:
dead: 0.001
sensitivity: 3
snap: 1
- invert: 0
+ invert: 1
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
- m_Name: Fire1
+ m_Name: Vertical
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton:
+ altNegativeButton:
+ altPositiveButton:
+ gravity: 3
+ dead: 0.001
+ sensitivity: 3
+ snap: 1
+ invert: 1
+ type: 2
+ axis: 1
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Action
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left ctrl
altNegativeButton:
- altPositiveButton: mouse 0
+ altPositiveButton: joystick button 2
gravity: 1000
dead: 0.001
sensitivity: 1000
@@ -54,29 +86,13 @@ InputManager:
axis: 0
joyNum: 0
- serializedVersion: 3
- m_Name: Fire2
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton: left alt
- altNegativeButton:
- altPositiveButton: mouse 1
- gravity: 1000
- dead: 0.001
- sensitivity: 1000
- snap: 0
- invert: 0
- type: 0
- axis: 0
- joyNum: 0
- - serializedVersion: 3
- m_Name: Fire3
+ m_Name: SwitchMenu
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left shift
altNegativeButton:
- altPositiveButton: mouse 2
+ altPositiveButton: joystick button 3
gravity: 1000
dead: 0.001
sensitivity: 1000
@@ -92,166 +108,6 @@ InputManager:
negativeButton:
positiveButton: space
altNegativeButton:
- altPositiveButton:
- gravity: 1000
- dead: 0.001
- sensitivity: 1000
- snap: 0
- invert: 0
- type: 0
- axis: 0
- joyNum: 0
- - serializedVersion: 3
- m_Name: Mouse X
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton:
- altNegativeButton:
- altPositiveButton:
- gravity: 0
- dead: 0
- sensitivity: 0.1
- snap: 0
- invert: 0
- type: 1
- axis: 0
- joyNum: 0
- - serializedVersion: 3
- m_Name: Mouse Y
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton:
- altNegativeButton:
- altPositiveButton:
- gravity: 0
- dead: 0
- sensitivity: 0.1
- snap: 0
- invert: 0
- type: 1
- axis: 1
- joyNum: 0
- - serializedVersion: 3
- m_Name: Mouse ScrollWheel
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton:
- altNegativeButton:
- altPositiveButton:
- gravity: 0
- dead: 0
- sensitivity: 0.1
- snap: 0
- invert: 0
- type: 1
- axis: 2
- joyNum: 0
- - serializedVersion: 3
- m_Name: Horizontal
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton:
- altNegativeButton:
- altPositiveButton:
- gravity: 0
- dead: 0.19
- sensitivity: 1
- snap: 0
- invert: 0
- type: 2
- axis: 0
- joyNum: 0
- - serializedVersion: 3
- m_Name: Vertical
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton:
- altNegativeButton:
- altPositiveButton:
- gravity: 0
- dead: 0.19
- sensitivity: 1
- snap: 0
- invert: 1
- type: 2
- axis: 1
- joyNum: 0
- - serializedVersion: 3
- m_Name: Fire1
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton: joystick button 0
- altNegativeButton:
- altPositiveButton:
- gravity: 1000
- dead: 0.001
- sensitivity: 1000
- snap: 0
- invert: 0
- type: 0
- axis: 0
- joyNum: 0
- - serializedVersion: 3
- m_Name: Fire2
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton: joystick button 1
- altNegativeButton:
- altPositiveButton:
- gravity: 1000
- dead: 0.001
- sensitivity: 1000
- snap: 0
- invert: 0
- type: 0
- axis: 0
- joyNum: 0
- - serializedVersion: 3
- m_Name: Fire3
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton: joystick button 2
- altNegativeButton:
- altPositiveButton:
- gravity: 1000
- dead: 0.001
- sensitivity: 1000
- snap: 0
- invert: 0
- type: 0
- axis: 0
- joyNum: 0
- - serializedVersion: 3
- m_Name: Jump
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton: joystick button 3
- altNegativeButton:
- altPositiveButton:
- gravity: 1000
- dead: 0.001
- sensitivity: 1000
- snap: 0
- invert: 0
- type: 0
- axis: 0
- joyNum: 0
- - serializedVersion: 3
- m_Name: Submit
- descriptiveName:
- descriptiveNegativeName:
- negativeButton:
- positiveButton: return
- altNegativeButton:
altPositiveButton: joystick button 0
gravity: 1000
dead: 0.001
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index cdb8b21..4d50872 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -546,7 +546,7 @@ PlayerSettings:
incrementalIl2cppBuild: {}
allowUnsafeCode: 0
additionalIl2CppArgs:
- scriptingRuntimeVersion: 0
+ scriptingRuntimeVersion: 1
apiCompatibilityLevelPerPlatform: {}
m_RenderingPath: 1
m_MobileRenderingPath: 1
diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt
index 2ee2c93..9ed57e2 100644
--- a/ProjectSettings/ProjectVersion.txt
+++ b/ProjectSettings/ProjectVersion.txt
@@ -1 +1 @@
-m_EditorVersion: 2018.2.11f1
+m_EditorVersion: 2018.2.18f1