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Adding a live/respawn system
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/*
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** EPITECH PROJECT, 2019
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** Gamacon
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** File description:
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** gravity_component
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*/
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#pragma once
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#include "component.h"
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struct live_component
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{
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gc_component base;
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int live;
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gc_vector2 spawn_position;
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};
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extern const struct live_component live_component;
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