Finishing the parallax

This commit is contained in:
AnonymusRaccoon
2020-01-08 17:43:02 +01:00
parent 20b31b068c
commit 280e80afb6
3 changed files with 18 additions and 7 deletions
+16 -5
View File
@@ -16,7 +16,7 @@
<renderer src="assets/sprites/bck_layer4.png"> <renderer src="assets/sprites/bck_layer4.png">
<Rect height="auto" width="auto" top="0" left="0" /> <Rect height="auto" width="auto" top="0" left="0" />
</renderer> </renderer>
<parallax_component speed="60" /> <parallax_component speed="0.1" />
<fixed_to_cam /> <fixed_to_cam />
</gc_entity> </gc_entity>
<gc_entity> <gc_entity>
@@ -27,7 +27,7 @@
<renderer src="assets/sprites/bck_layer3.png"> <renderer src="assets/sprites/bck_layer3.png">
<Rect height="auto" width="auto" top="0" left="0" /> <Rect height="auto" width="auto" top="0" left="0" />
</renderer> </renderer>
<parallax_component speed="90" /> <parallax_component speed="0.15" />
<fixed_to_cam /> <fixed_to_cam />
</gc_entity> </gc_entity>
<gc_entity> <gc_entity>
@@ -38,7 +38,7 @@
<renderer src="assets/sprites/bck_layer2.png"> <renderer src="assets/sprites/bck_layer2.png">
<Rect height="auto" width="auto" top="0" left="0" /> <Rect height="auto" width="auto" top="0" left="0" />
</renderer> </renderer>
<parallax_component speed="100" /> <parallax_component speed="0.17" />
<fixed_to_cam /> <fixed_to_cam />
</gc_entity> </gc_entity>
<gc_entity> <gc_entity>
@@ -49,14 +49,14 @@
<renderer src="assets/sprites/bck_layer1.png"> <renderer src="assets/sprites/bck_layer1.png">
<Rect height="auto" width="auto" top="0" left="0" /> <Rect height="auto" width="auto" top="0" left="0" />
</renderer> </renderer>
<parallax_component speed="120" /> <parallax_component speed="0.2" />
<fixed_to_cam /> <fixed_to_cam />
</gc_entity> </gc_entity>
<gc_entity> <gc_entity>
<transform_component> <transform_component>
<Position x="-500" y="-200" /> <Position x="-500" y="-200" />
<Size x="10000" y="10" /> <Size x="1000000" y="10" />
</transform_component> </transform_component>
<collision_component layer="11000000" /> <collision_component layer="11000000" />
<kill_component /> <kill_component />
@@ -95,5 +95,16 @@
<collision_component layer="11000000" /> <collision_component layer="11000000" />
<friction_giver value=".7" /> <friction_giver value=".7" />
</gc_entity> </gc_entity>
<gc_entity>
<transform_component>
<Position x="900" y="300" />
<Size x="10000" y="100" />
</transform_component>
<renderer src="assets/sprites/grass.png">
<Rect height="auto" width="auto" top="0" left="0" />
</renderer>
<collision_component layer="11000000" />
<friction_giver value=".7" />
</gc_entity>
</gc_entities> </gc_entities>
</gc_scene> </gc_scene>