diff --git a/config/_default/config.toml b/config/_default/config.toml index 2fba146..24f78db 100644 --- a/config/_default/config.toml +++ b/config/_default/config.toml @@ -8,3 +8,9 @@ titleCaseStyle = 'none' [outputs] home = ["HTML", "RSS", "JSON"] + +[taxonomies] +tag = "tags" +category = "categories" +author = "authors" +series = "series" diff --git a/config/_default/params.toml b/config/_default/params.toml index 8219ca1..3fed398 100644 --- a/config/_default/params.toml +++ b/config/_default/params.toml @@ -18,6 +18,7 @@ article.showWordCount = false article.showAuthorBottom = true article.showTaxonomies = true article.showRelatedContent = true +article.seriesOpened = true article.relatedContentLimit = 3 article.showHero = true article.showComments = true diff --git a/content/blogs/gameboy-jam/index.md b/content/blogs/gameboy-jam/index.md index 809cf48..5d6df93 100644 --- a/content/blogs/gameboy-jam/index.md +++ b/content/blogs/gameboy-jam/index.md @@ -1,6 +1,8 @@ --- title: "A game(boy jam) story" description: "" +series: ["A game(boy jam) story"] +series_order: 1 date: 2024-08-15 tags: ["gameboy", "asm", "school", "gamejam"] draft: true @@ -286,7 +288,7 @@ writeNumber:: ## Conclusion -I'm pretty happy of what we managed to archive in a single week-end with this game! We managed to make a super polished space shooter with an introduction cinematic, a boss & some cool music! +I'm pretty happy of what we managed to achieve in a single week-end with this game! We managed to make a super polished space shooter with an introduction cinematic, a boss & some cool music! Also, I said earlier that we thought it would be cool to play our game on real hardware. So we did: @@ -299,6 +301,10 @@ It's our very own cartridge that reads the game from an EEPROM. The right image > As said previously, segfault is not possible on the gameboy but we made a security mechanism when we jump at a weird place in memory to help us debug. This is this security screen that you are seeing in this image. +This catridge can also be used to play on a SNES by using the Super GameBoy! + +![super-gameboy](./super-gameboy.png "Setup to run the game on the Super GameBoy") + You can play the game here: diff --git a/content/blogs/gameboy-jam/super-gameboy.png b/content/blogs/gameboy-jam/super-gameboy.png new file mode 100644 index 0000000..fd30bb5 Binary files /dev/null and b/content/blogs/gameboy-jam/super-gameboy.png differ diff --git a/content/blogs/gameboy-jam2/index.md b/content/blogs/gameboy-jam2/index.md new file mode 100644 index 0000000..65bb610 --- /dev/null +++ b/content/blogs/gameboy-jam2/index.md @@ -0,0 +1,11 @@ +--- +title: "A game(boy jam) story: Break the target" +description: "" +series: ["A game(boy jam) story"] +series_order: 2 +date: 2024-08-20 +tags: ["gameboy", "asm", "school", "gamejam"] +draft: true +--- + +