package table import ( "strings" "github.com/charmbracelet/bubbles/help" "github.com/charmbracelet/bubbles/key" "github.com/charmbracelet/bubbles/viewport" tea "github.com/charmbracelet/bubbletea" "github.com/charmbracelet/lipgloss" "github.com/charmbracelet/lipgloss/table" ) const header int = 0 // Model defines a state for the table widget. type Model struct { KeyMap KeyMap Help help.Model YOffset int Height int headers []string rows [][]string cursor int focus bool styles Styles table *table.Table start int end int // deprecated: don't use viewport, use table instead. viewport viewport.Model } // Row represents one line in the table. // Deprecated: use []string. type Row []string // Column defines the table structure. // Deprecated: use []string. type Column struct { Title string Width int } // KeyMap defines keybindings. It satisfies to the help.KeyMap interface, which // is used to render the help menu. type KeyMap struct { LineUp key.Binding LineDown key.Binding PageUp key.Binding PageDown key.Binding HalfPageUp key.Binding HalfPageDown key.Binding GotoTop key.Binding GotoBottom key.Binding } // ShortHelp implements the KeyMap interface. func (km KeyMap) ShortHelp() []key.Binding { return []key.Binding{km.LineUp, km.LineDown} } // FullHelp implements the KeyMap interface. func (km KeyMap) FullHelp() [][]key.Binding { return [][]key.Binding{ {km.LineUp, km.LineDown, km.GotoTop, km.GotoBottom}, {km.PageUp, km.PageDown, km.HalfPageUp, km.HalfPageDown}, } } // DefaultKeyMap returns a default set of keybindings. func DefaultKeyMap() KeyMap { const spacebar = " " return KeyMap{ LineUp: key.NewBinding( key.WithKeys("up", "k"), key.WithHelp("↑/k", "up"), ), LineDown: key.NewBinding( key.WithKeys("down", "j"), key.WithHelp("↓/j", "down"), ), PageUp: key.NewBinding( key.WithKeys("b", "pgup"), key.WithHelp("b/pgup", "page up"), ), PageDown: key.NewBinding( key.WithKeys("f", "pgdown", spacebar), key.WithHelp("f/pgdn", "page down"), ), HalfPageUp: key.NewBinding( key.WithKeys("u", "ctrl+u"), key.WithHelp("u", "½ page up"), ), HalfPageDown: key.NewBinding( key.WithKeys("d", "ctrl+d"), key.WithHelp("d", "½ page down"), ), GotoTop: key.NewBinding( key.WithKeys("home", "g"), key.WithHelp("g/home", "go to start"), ), GotoBottom: key.NewBinding( key.WithKeys("end", "G"), key.WithHelp("G/end", "go to end"), ), } } // Styles contains style definitions for this list component. By default, these // values are generated by DefaultStyles. type Styles struct { Border lipgloss.Border BorderStyle lipgloss.Style BorderHeader bool Header lipgloss.Style Cell lipgloss.Style Selected lipgloss.Style } // DefaultStyles returns a set of default style definitions for this table. func DefaultStyles() Styles { return Styles{ Border: lipgloss.NormalBorder(), BorderHeader: true, Selected: lipgloss.NewStyle().Bold(true).Foreground(lipgloss.Color("212")), Header: lipgloss.NewStyle().Bold(true).Padding(0, 1), Cell: lipgloss.NewStyle().Margin(0, 1), } } // SetStyles sets the table styles. func (m *Model) SetStyles(s Styles) { m.styles = s m.table.Border(s.Border) m.table.BorderStyle(s.BorderStyle) m.table.BorderHeader(s.BorderHeader) m.table.StyleFunc(func(row, col int) lipgloss.Style { if row == header { return s.Header } if row == m.cursor { return s.Selected } return s.Cell }) } // Option is used to set options in New. For example: // // TODO change this to WithRows as the example instead // // table := New(WithColumns([]Column{{Title: "ID", Width: 10}})) type Option func(*Model) // New creates a new model for the table widget. func New(opts ...Option) *Model { m := &Model{ cursor: 0, table: table.New(), KeyMap: DefaultKeyMap(), Help: help.New(), styles: DefaultStyles(), } for _, opt := range opts { opt(m) } return m } // Headers sets the table headers. func (m *Model) Headers(headers ...string) *Model { m.headers = headers m.table.Headers(headers...) return m } // WithHeaders sets the table headers. func WithHeaders(headers []string) Option { return func(m *Model) { m.Headers(headers...) } } // WithColumns sets the table columns (headers). // Deprecated: use WithHeaders instead. func WithColumns(cols []Column) Option { return func(m *Model) { m.Headers(colToString(cols)...) } } // colToString helper to unwrap the Column type. func colToString(cols []Column) []string { var out []string for _, col := range cols { out = append(out, col.Title) } return out } // Rows appends rows to the table func (m *Model) Rows(rows ...[]string) *Model { m.rows = append(m.rows, rows...) m.table.Rows(rows...) return m } // WithRows sets the table rows (data). func WithRows(rows []Row) Option { return func(m *Model) { m.SetRows(rows) } } // rowToString helper to unwrap the Row type. func rowToString(rows []Row) [][]string { var out [][]string for _, row := range rows { var newRow []string for _, val := range row { newRow = append(newRow, val) } out = append(out, newRow) } return out } // WithHeight sets the height of the table. func WithHeight(h int) Option { return func(m *Model) { m.SetHeight(h) } } // WithWidth sets the width of the table. func WithWidth(w int) Option { return func(m *Model) { m.SetWidth(w) } } // WithFocused sets the focus state of the table. func WithFocused(f bool) Option { return func(m *Model) { m.focus = f } } // WithStyles sets the table styles. func WithStyles(s Styles) Option { return func(m *Model) { m.SetStyles(s) } } // WithKeyMap sets the key map. func WithKeyMap(km KeyMap) Option { return func(m *Model) { m.KeyMap = km } } // Update for the Bubble Tea update loop. func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) { if !m.focus { return m, nil } switch msg := msg.(type) { case tea.KeyMsg: switch { case key.Matches(msg, m.KeyMap.LineUp): m.MoveUp(1) case key.Matches(msg, m.KeyMap.LineDown): m.MoveDown(1) case key.Matches(msg, m.KeyMap.PageUp): m.MoveUp(m.viewport.Height) case key.Matches(msg, m.KeyMap.PageDown): m.MoveDown(m.viewport.Height) case key.Matches(msg, m.KeyMap.HalfPageUp): m.MoveUp(m.viewport.Height / 2) case key.Matches(msg, m.KeyMap.HalfPageDown): m.MoveDown(m.viewport.Height / 2) case key.Matches(msg, m.KeyMap.LineDown): m.MoveDown(1) case key.Matches(msg, m.KeyMap.GotoTop): m.GotoTop() case key.Matches(msg, m.KeyMap.GotoBottom): m.GotoBottom() } } return m, nil } // Focused returns the focus state of the table. func (m Model) Focused() bool { return m.focus } // Focus focuses the table, allowing the user to move around the rows and // interact. func (m *Model) Focus() { m.focus = true } // Blur blurs the table, preventing selection or movement. func (m *Model) Blur() { m.focus = false } // View renders the component. func (m Model) View() string { return m.table.String() } // HelpView is a helper method for rendering the help menu from the keymap. // Note that this view is not rendered by default and you must call it // manually in your application, where applicable. func (m Model) HelpView() string { return m.Help.View(m.KeyMap) } // SelectedRow returns the selected row. // You can cast it to your own implementation. func (m Model) SelectedRow() Row { if m.cursor < 0 || m.cursor >= len(m.rows) { return nil } return m.rows[m.cursor] } // SetRows sets the table content to the new value, overwriting previous values. func (m *Model) SetRows(r []Row) { rows := rowToString(r) m.rows = rows m.table.ClearRows().Rows(rows...) } // SetWidth sets the width of the viewport of the table. func (m *Model) SetWidth(w int) { m.table.Width(w) } // SetHeight sets the height of the viewport of the table. func (m *Model) SetHeight(h int) { m.Height = h m.table.Height(h) } // Cursor returns the index of the selected row. func (m Model) Cursor() int { return m.cursor } // SetCursor sets the cursor position in the table. func (m *Model) SetCursor(n int) { m.cursor = clamp(n, 0, len(m.rows)-1) } // MoveUp moves the selection up by any number of rows. // It can not go above the first row. func (m *Model) MoveUp(n int) { // m.SetCursor(m.cursor-n) m.cursor = clamp(m.cursor-n, 0, len(m.rows)-1) switch { case m.start == 0: m.YOffset = clamp(m.viewport.YOffset, 0, m.cursor) case m.start < m.viewport.Height: m.viewport.YOffset = (clamp(clamp(m.YOffset+n, 0, m.cursor), 0, m.Height)) case m.YOffset >= 1: m.YOffset = clamp(m.YOffset+n, 1, m.Height) } m.table.Offset(m.YOffset) } // MoveDown moves the selection down by any number of rows. // It can not go below the last row. func (m *Model) MoveDown(n int) { // TODO make this call SetCursor instead? m.SetCursor(m.cursor + n) switch { case m.end == len(m.rows) && m.YOffset > 0: m.YOffset = clamp(m.YOffset-n, 1, m.Height) case m.cursor > (m.end-m.start)/2 && m.YOffset > 0: m.YOffset = clamp(m.YOffset-n, 1, m.cursor) case m.YOffset > 1: case m.cursor > m.YOffset+m.Height-1: m.YOffset = clamp(m.YOffset+1, 0, 1) } // update table offset m.table.Offset(m.YOffset) } // GotoTop moves the selection to the first row. func (m *Model) GotoTop() { // m.MoveUp(m.cursor) m.cursor = header + 1 } // GotoBottom moves the selection to the last row. func (m *Model) GotoBottom() { // m.MoveDown(len(m.rows)) m.cursor = len(m.rows) } // FromValues create the table rows from a simple string. It uses `\n` by // default for getting all the rows and the given separator for the fields on // each row. func (m *Model) FromValues(value, separator string) { rows := []Row{} for _, line := range strings.Split(value, "\n") { r := Row{} for _, field := range strings.Split(line, separator) { r = append(r, field) } rows = append(rows, r) } m.SetRows(rows) } // func (m Model) headersView() string { // s := make([]string, 0, len(m.cols)) // for _, col := range m.cols { // if col.Width <= 0 { // continue // } // style := lipgloss.NewStyle().Width(col.Width).MaxWidth(col.Width).Inline(true) // renderedCell := style.Render(runewidth.Truncate(col.Title, col.Width, "…")) // s = append(s, m.styles.Header.Render(renderedCell)) // } // return lipgloss.JoinHorizontal(lipgloss.Top, s...) // } // func (m *Model) renderRow(r int) string { // s := make([]string, 0, len(m.headers)) // for i, value := range m.rows[r] { // if m.headers[i].Width <= 0 { // continue // } // style := lipgloss.NewStyle().Width(m.headers[i].Width).MaxWidth(m.headers[i].Width).Inline(true) // renderedCell := m.styles.Cell.Render(style.Render(runewidth.Truncate(value, m.headers[i].Width, "…"))) // s = append(s, renderedCell) // } // // row := lipgloss.JoinHorizontal(lipgloss.Top, s...) // // if r == m.cursor { // return m.styles.Selected.Render(row) // } // // return row // } func max(a, b int) int { if a > b { return a } return b } func min(a, b int) int { if a < b { return a } return b } func clamp(v, low, high int) int { return min(max(v, low), high) }